I've been busy knocking out some more models and minis recently. I completed four more Saxon fighters to help protect the village, some 28mm fantasy orcs and a couple of 3d printed 1/72 scale Soviet AFVs.
Tooting their own horns... 40mm Sash and Saber sculpts.30 July 2026
A Few Models More
19 July 2026
A Month Later and a New Scale
It's been a minute. Life's been busy and there hasn't been a tremendous amount to report on but now there is. Since reclaiming my painting area, I've been able to make solid progress on my latest unusual project. I started buying these models in late April and did a little work on them before the BIG SHUTDOWN. Now, I happily reveal my efforts: 40mm sized Vikings and Saxon villagers! The idea of a Viking raid game based on the Nightwatch system hit me a reasonable idea for a convention game. With a goal date of mid-September, I set to work. The Vikings would take the role of the "Heroes" in Nightwatch terms while the Saxon villagers would fulfill the role of "Monstrous Hordes." I picked up some Saxon warriors to take the roles of the nastier Monsters that are encountered later in the game. On with the show.
Eight Vikings:
19 June 2026
Trench Crusadin' 101
Zig and I got together last Saturday for a first go at Trench Crusade. If you're not familiar it's the very grim, very dark alt-history game set in the WW1 time frame. The back story is that crusaders did some dumb stuff back during the Crusades and opened a portal to hell in Jerusalem. Out comes all the badness contained within, plunging the world into a hell on Earth situation.
The rules are free, it is miniatures-agnostic and very friendly to get into for budget-minded gamers. Beware, the game art is gory as all get out and not for those of weak constitution. I bought two warbands on Etsy months ago and they've sat painted yet unblooded ever since. See here and here.
I put together two basic forces for our first out. I used The Cult of the Black Grail nasties while Ziggy took command of the Antioch forces. We played a vanilla scenario with five pretty evenly-spaces objectives. It's a four-turn scenario and each side earns points for controlling objectives over time and from completing special feats. I was warned to use a terrain heavy tabletop so I did just that on a 36" x 36" mat.
Our setup:
24 May 2026
Black Sea Boats! - An Age of Deadnoughts AAR
On Saturday, Mark, David and I kept our Memorial Day weekend gaming tradition alive, this time with Victory at Sea Age of Dreadnoughts. I brought out my original two fleets and put together a couple of straightforward opposing forces. Because there were only three of us due to a couple of cancellations, I removed all of the destroyers and we only played with the capital ships.
In the red corner we have the mighty Turkish Navy featuring:
The Barbarossa and the Torgud Reis - both Barbarossa-class pre-dreadnought Battleships
and the Midilli and the Medjidieh - two protected cruisers
And in the white corner, hailing from Sevastopol, the Russian Black Sea Fleet featuring:
The Patelimon and Tri Svyatitelya - two pre-dreadnoughts,
Pamiat Merkuria a better-than-typical protected cruiser and
The Almaz, a very early aviation cruiser, with no planes deployed.
Mark chose the Turkish Navy and David and I split the Russians with one battleship and one cruiser each. I captained the Pantelimon and the Almaz.
14 May 2026
Checking In
Not detailed reports, but it has been a month and life has been busy, strange and otherwise filled since my last post. I have gotten in gaming, just haven't written about it. A couple of weeks ago, Wayne and Mark came over for a day of What A Cowboy followed by Check Your 6 Jet Age.
The Ski-Mark gang won that outing.. Wayne's dice just hated him and didn't want him to have a fighting chance.
Up next was CY6JA. I set up an early Cold War scenario featuring MiG-15s facing off against some F-3 Demons. Again it was me and Mark against Wayne.
It was an entertaining encounter. The Demons have first-generation AIM-7 Sparrows and guns. Although we got a few lock-ons during the game, Mark and I never had a chance to fire a missile. We did well in the gunfighting department though, knocking out two while losing one with one more damaged. A fun day of gaming for sure.
Last weekend Ziggy came over for a round of old-school Battletech. We each ran two heavies. He had an Orion and a Black Knight while I used a Flashman and a Guillotine.
Halfway through, my Flashman took back-to-back headshots from the Orion's AC10 and Medium Laser. That finished that mech off in one fell swoop.
I peeled off the whole left side of the Black Knight, then cackled as the engine went full Chernobyl. The Orion beat my Guillotine to a wreck for few turns then we called the game. Fun outing!
No painting recently. We've got my F-I-L staying with us for a bit so I don't have access to the room where I paint. I weep.
12 April 2026
AAR: Eastern Front Action with Rate of Fire
Mark and I got together on Saturday afternoon to let the 1/72 toys out for a spin. I set up a very simple "capture the crossroads" scenario and put together two force lists from my Soviet and German collections using the excellent Rate of Fire rules from Crusader Publishing. The Soviets started a bit closer to the crossroad so they felt a bit more like defenders, fitting given the 1942 date I assumed when I put it all together.
Tis The Season
The season of the witch, that is. I'm on another tangent right now and have dipped my toe back in the 1/72 pool. The models are from Re...
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Mark J and I went to Southern Front game convention in Raleigh, North Carolina last weekend for a couple of fantastic days of dice and toy ...
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My dad passed away in his sleep Friday morning. We're still kind of in shock, particularly my mom, but are doing well. He had not been s...























































