Showing posts with label Skirmish. Show all posts
Showing posts with label Skirmish. Show all posts

01 July 2024

Pulpy - Scenario Testing

 A couple of weekends ago I put my Pulp skirmish game on the table for the first time since March when we played it at Skirmish game con. It was a scenario test run to check objectives, terrain, etc. The testing went well and my playtesters, Ziggy and the Bride both enjoyed the game itself. I'm hoping to take Pulpy up to Southern Front in Raleigh in September and this is the scenario I've put together. Without going too deep into specifics, a few pictures.




I've decided on one fairly significant dice mechanic change to the rules to speed up play. One of those flashes of brilliance while I was doing something else. It helps me stay true to my preferred gaming tenet of ONE DICE ROLL = ONE RESULT. I'm pretty excited about that. I do need to set up a small game of Pulpy! to confirm that it works as expected but I'm pretty confident. Until next time, be well!


05 March 2024

Skirmish Game Con 2024

It's been a while since my last post, obviously. The house situation has been a weeks-long drama upon which we're finally making some real progress. Flooring everywhere! Well, not the bathrooms which are still untouched, but the rest of the place is looking good.

Mark and I trucked it down to Jacksonville Florida for Skirmish game con last weekend for some much-needed downtime. It was a good couple of days of gaming and this might have been the first con I've attended during which I've never before played any of the games I ended up playing. First game was Friday afternoon at 1:00PM. It was a fairly simple game of What A Cowboy for four players, each with two very similar characters. We'd all heard there was a looted Union payroll stashed in a wrecked house. 

The players were split into two groups and away we went.

Our table. My two gunslingers are the closest - Buck Owens and George Jones. All the characters were named after classic Country and Western singers.

At the end of the encounter, both my fellas were pushing up daisies. I'd managed to take out Willie Nelson. My teammate took out an opponent but as it turned out both gangs failed their morale tests at the same time and the survivors all fled with the sound of cavalry approaching. I had a terrific time and really enjoyed WaC. 

My next game was One Hour Wargames WWII. These were simple infantry encounters designed to demo the rules. Although I enjoyed myself, I'm not sold on the bargain-basement simplicity of the game system and it didn't really trip my trigger. 


My final game of the evening was home-brewed 40K Bike Racing.

Entertaining enough but rough-and-ready. Having designed the most excellent Rubber and Lead game, I could fix this bike racing game. I've got ideas kicking around in my head, but they need to ferment for a bit. The game was a hoot. I was first to be knocked out and my Space Marine ascended to Racetrack Sniperhood. From the Sniper's Pulpit, I helped two other racers ascend. The race was won by a cautious / timid gentleman who seemed to miss the bit about it being a race.

Saturday morning I hosted my PULPY! Steampulp game for a group of six. GMing, I failed to take many pictures, but I got a few.





The good guys stormed the lair, snatched evidence and disabled the tank! Dr. Krauss and his assistant Milford escaped of course...

The players seemed to really enjoy the game. All were complimentary of the terrain, miniatures and most importantly the rules. I put the basic Pulpy! rules together back in December I think, gave it a basic mechanical test once, a thorough test with my wife once and this was showtime! One of the players had significant experience playing Pulp games and was rather taken with my rules so I gave him the one printed copy I had and let him keep one of the QRSes. I have a couple of follow-on scenario ideas.

After lunch it was more What a Cowboy. This time a much more involved scenario based on a pivotal scene in the movie Silverado. I hadn't done my homework and having only seen the movie once when it was in theaters in 1985, I didn't remember any of it. I was in charge of Sheriff Langston and Mal while my teammate had Paden and Emmett. Opposing us were a real motley crew of scum and villainy. 

Again, I didn't take many pictures. We were tasked with the Herculean assignment of releasing horses and taking back some stolen money. What we did was get our asses kicked. My deadeye sniper Mal got one good shot then took a chest wound effectively neutralizing him very early in the goings. The sheriff did alright as did Emmett and Paden but we just couldn't make any forward progress. It was a series of one step forward, two steps back. So yeah, the bad guys won handily and for the second time last weekend, I really enjoyed What a Cowboy.

Next up was some sci-fi skirmishing with Cyberpunk: Red. Our host Alex gave off a typical young millennial vibe with his spiky, dyed hair and I prepared myself for a steam of irritation. I was dead wrong about him; he was such a nice energetic guy that it gave me hope for the future of the miniatures gaming hobby! 

The game itself is not a far cry from Infinity with regards to aesthetic, with much smaller forces. The game plays more like X-Wing miniatures and is quick, straightforward and easy enough to wrap one's head around.


I didn't take many pictures, but I sat in front of a Japanese-themed group that was heavy on the cheese. My opponent's force was very much a melee-focused group. I felt a little bad that he got a poor read on the table and I took advantage of his disadvantaged deployment right from the get-go. He was a gracious opponent and handled himself very well in the face of adversity and uncooperative dice rolls. If I didn't already have such a heavy investment in Infinity, I'd pick up Cyberpunk: Red. The minis are dead sexy and I may pick some up just to paint. 

My final game was Wars of Ozz. There was a LOT of Ozz being played last weekend, with games being hosted by both Discover Games from Atlanta and by Mr. Buck Surdu himself. The late Saturday game was a four-player affair hosted by Discover Games.

I sat in front of the Pumpkins so I led them into battle with my Winkie allies against the Munchkins and Frogs. 

Our line of battle at the start of the affair. As you can see, it was a dead gorgeous game. Interesting minis, bright colors, adorable terrain.






The game itself is quirky as hell but plays well and everyone at the table except for my traveling companion Mark enjoyed themselves. Mark's dice were abysmal and he wouldn't get past it. Once he left we finished a very entertaining game, wrapping up well after midnight. 

A damn fine two days of gaming. I met some great folks, played a bunch of wonderful games and quite simply had a fine couple of days away. Be well and good gaming everyone!


10 March 2023

Skirmish 2023 Pictures and Recap

 The inaugural Skirmish game con in Jacksonville, Florida has come and gone. I enjoyed it and look forward to returning in a year. I got in a handful of games and only had one unpleasant experience.

Some Wings of Glory to start the weekend. I resolved, years ago, to always take this game to cons; it is easy to set up and you can always find an opponent.

Some sweet classic Battletech.

"Above the Clouds" WWII aerial fighting. I was on the American side who handily sorted out their Japanese opponents. 

My flight

He got me! Just a nice shot. The gimbal mounts made for neat poses.
The French / Indian Canoe race. A lot of fun. The French trappers must ROW ROW ROW their boats laden with pelts to get away from the Indians.

The river. Any French canoe making it off the end would result in a French trapper victory.

I made the bold decision to spin it sideways with one of my two boats to give the Indians a bit of an obstacle. 
4-Siders represent tipped over boats and crews. The number indicates how many turns it would take before righting and re-boarding would occur.

Lots of cute scenery.
This big ol' crybaby named Steve blew a gasket when I was jinxing his dice rolls. You'd have thought I had just stolen his best gal. Apparently some guys really believe their opponents' voices can control dice results. He was also accused and found guilty of power gaming and rules-lawyering during an obviously silly casual game. 

But at the end of the night, Mark managed to get a canoe off the end securing a win for the French!

Saturday morning I woke up hungover as all get out and hosted a game of Dragon Rampant.



Only had three players but they all enjoyed it and the result was a victory for the good guys, even though Good Ash was run off in shame and Bad Ash was a complete killing machine.

Next up was Jim's Ronin game. Peasants and Bandits vs some priests.
Twas a very pretty table.

My rabble. I was on the side of "peasants and bandits."

Our enemy. The guys in yellow, not the pig!
Get 'em! BANZAI!

Nearly Naked Niko goes mano y mano with one of the better-trained priests.
In the end, it was a win for the rabble as the priests were overwhelmed. A great game with great players and game master.

Played some more WoG.
Saturday night Battletech Alpha Strike! Six player mayhem. This was a really good game to end the con with - low complexity, lots of loud boisterous characters and giant killy things. 

Lining up some shots

The goal was to dominate objectives (the orange spots) at the end of turn 6. Each objective had sleeping Planetary Defense Force units nearby.

My cross-table opponent had a very big stompy that could unleash an obscene amount of firepower. I was fortunate that my two mediums opposing it were a close match for it and my dice were interested in winning for a change.
But at the end of six, the Liao unit controlled the objective. Curses!

But it wasn't all bad news. I had some elementals capture the next objective over, that's one for the good guys!

The other two objectives were contested, so the result was a draw on VPs. Either way, a very enjoyable fight and hard-fought one.

Skirmish 2024 is on my to-do list!


03 March 2023

Off to the Game Con

 Well, I'm heading out in an hour or so... going down to Skirmish Game Con in Jacksonville. https://skirmishgamecon.com/ Skirmish is the successor to Rapier, the previous gaming convention down there. I haven't been down there in a few years - in 2020 there was a disaster at work and I had to bail at the last moment. 2021 featured the COVID bit and the con was pretty well disbanded at that point. Jacksonville Garrison worked on re-creating it as Skirmish through 2021 and 2022 and, well, here we are!

It's sponsored and organized by the same group, re-branded and in a different hotel. Switching hotels is unfortunate since I really liked the old one. Regardless, it should be a fun weekend of gaming. I'm hosting my Dragon Rampant "Army of Dimness" game on Saturday morning which Ziggy and I playtested a few weeks back.

  Pics when I return!

A few blog posts from Rapier in the last few years:

http://skisgames.blogspot.com/2017/02/rapier-con-2017.html

http://skisgames.blogspot.com/2018/02/rapier-2018.html

http://skisgames.blogspot.com/2019/02/rapiercon-2019-friday.html

http://skisgames.blogspot.com/2019/02/rapiercon-2019-saturday-2-star-fleet.html

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