18 June 2017

Firestorm Armada AAR: Ambush!

Ziggy and I dug out our Firestorm Armada ships Saturday afternoon for a return to the Storm Zone. I used my Relthoza, while Zig commanded his Terrans (with Hawker allies). We set the points at 1000, but both came in around 950 or so. I really need to pick up some reinforcements for the Relthoza.

We played the sixth scenario in the MRB - Ambush! I won the roll and chose to be the attacker - ambushing the Terran fleet as they transited across the map.

Our deployments. This is what happens when you don't play often and aren't super-familiar with your army list. Those Light Frigates should have swapped positions with the other Drone frigates in the upper right behind the asteroids, given their weapons. The Lights are long-range snipers, whereas the Drones are close-range brawlers... oh well..

Some newly-painted Gilas, to be used as Heavy Cruisers.

Things started pretty well, snapping up a couple of Terran frigates from a long way off with torpedoes.

The debt starts to be repaid with one of the Hive's escorts being destroyed and another damaged.

Turn two - my Nidus frigates reveal themselves and unleash a barrage at the unlucky squadron, but miss terribly. I should have also attacked with that fighter squadron they deployed. I was saving it for a bigger target though.

Some filthy Terran ship saw fit to fire nuclear weapons at the Nidus squadron. Ziggy rolls a natural Yahtzee on the shot.


Hidden squadrons have to clump up a lot when they reveal, making them juicy nuke targets. 

Starting turn 3, things were looking pretty blah for the spiders. I was holding the Gunships tight, hoping to shunt behind the battleship can catch it from behind.

The carrier's fighters finish off the last frigate of unpainted epoxy squadron.

On the far edge, the other Terran frigate group located my light frigates.

That's evil back there behind the glass.

I had to move my gunship squadron before the Apollo. They performed very poorly. The battleship punished them. The first of many "PD Disabled" crit effect markers is placed on one of my ships.

I didn't take any pics, but I got vengeance for all sorts of past wrongs with the new Heavy Cruisers. The slid forward, following the red lines, then pasted two Herpes, I mean Hermes-class cruisers. Double crit one. Double crit two. TWO DOUBLE CRITS! Two dead cruisers. The Heavies just made Ziggy's list.

My Gunships however continue to suffer shame and humiliation as the Apollo blasts one and a fighter group kills another. Interesting how this other one ALSO has a "PD Disabled" crit marker. I swear, Z rolled a "5" on the crit chart at least six times.

Bombers gonna bomb.The carrier and it's little buddies combine to finish off the cruiser squadron.

The big ships start to converge.

Fighters and firepower kill off one of my Heavies. Note the "PD Disabled" marker.

The Hive puts a world-class broadside into the Hawker carrier. The remaining Heavy also pastes it. Four damage and it's rocking two corrosion markers! Hehehe.

After five turns, we called it a day. We were tired and ready for dinner. The final battle log was at 8-6, in favor of the Terrans. They did get a frigate into my deployment zone at the very end.

My second game with the Relthoza was very enjoyable. We need to play more often because there are a lot of little things we both forget about simply because it's like 4 months between games of FSA. These two fleets fought to a similar draw the last time we played and appear to be very well-matched against each other. One of these days I'll get another Tier 1 unit for the spiders - right now it's a toss up - Battlecruisers, Base Station or Assault Carrier (group). Those Heavy Cruisers are ridiculous. They'll certainly be a regular.

13 June 2017

X-Wing: An eXercise in list building

Last weekend Junior and I got in a game of X-Wing. I put together an absolutely ridiculous force just for grins - the VT-49 Decimator paired with Kylo Ren's sweet sweet blackbird of death - the Upsilon-class Shuttle. For those of you interested...

Major Stridan (40)
Upsilon-class Shuttle (32), Enhanced Scopes (1), Targeting Synchronizer (3), Kylo Ren's Shuttle (2), Anti-Pursuit Lasers (2)

Rear Admiral Chiraneau (58)
VT-49 Decimator (46), Calculation (1), Seismic Charges (2), Mara Jade (3), Plasma Torpedoes (3), Dauntless (2), Munitions Failsafe (1)

Junior used the Scum - an IG-88 variant, a Z-95 and a Protectorate Starfighter.

My ability to stress nearby enemy ships with each of mine at the end of each turn was just infuriating for the lad. Here we see IG-88 going nose to nose with my StarDumpTruck. Heh.

The 'Mater leaves a prezzie for the bounty hunter.

After finishing off the Headhunter (or rather watching him splat against an asteroid), all ships met in the corner for a real shoot-em-up.

A handful of dice rolls later, the Deci had destroyed the Starfighter and IG-88 had finished off the Blackbird. 

The bounty hunter feels some stress and Deci's turret cashes in for the win.

For a kind of dopey 100 point list, the two beasts actually worked pretty well together. Their ability to stress nearby enemy ships at the end of each turn was paydirt and a lot of fun. Not sure it would work again, but of course, I never use the same list twice...

12 June 2017

A Mixed Bag

I've been hard at work over the last week or so, mostly finishing models or projects that have been languishing for some time. Last Sunday, I finished this off:

It's a 6mm scale scratch-built chemical storage facility that's been hanging out, assembled and half-painted for many months. It turned out nicely, for a scratch-built thing I made.

Next we have some odds and ends from the Firestorm Planetfall box Ziggy and I split. There are some artillery strike markers, SAM launchers and crystals. I started assembling the infantry stands yesterday, so those will be done sometime in the next six months. :)

I also completed a Modern Spearhead battalion's-worth of T-64s.

I picked these up months ago when I ordered the odds and ends to complete my Naval Assault regiment. The models are CINC and really show off their high quality castings.

06 June 2017

Fliegende Gurke!

I picked up this Dystopian Wars Aufseher airship a month or so as an expansion for my Scandinavian forces. It'll also make a fine proxy for the Prussian airship. As usual, it sat for a few weeks, but I finished it up last evening. I like how it turned out.

04 June 2017

Terminator Genisys : I'll be back

I finally got around to finishing up the five wrecked endoskeletons from the Terminator Genisys box I picked up a few months ago. The critters have been creeping around on my painting station for months and I was worried I'd lose or break them. Feels good to have them done!

They're a bit darker than their whole brethren, but it's fitting considering the trauma they've recently been through! One of there days they'll get some table time... Off to see Wonder Woman with the fam.

02 June 2017

Run Through the Jungle

I went by Michael's craft store Monday just to get out of the house. It was one of those good holiday Mondays where you just lay around doing next to nothing. I did find some nice goodies in the dollhouse / miniature things aisle for 40% off:

I bought all they had - pity they only had three packs left. 

I also grabbed these, but didn't imagine I'd do anything with them right away.
Two bucks a bundle - easy sale. I got the itch to turn them into scenery much more quickly than anticipated and voila!

Each bundle has 30 fronds. I used hot glue to stick groups of three to 1.25" wooden disks then covered the hot glue with green flock. Ten took about 45 minutes of work. Beside these ten, there are ten others I just finished up. All of this foliage should really help fill out a jungle tabletop, especially since these new additions have good volume.

2017 Memorial Day Bash - Part 3

After StarDust wrapped, Junior was still in the mood for rolling dice. He was excited to test out the new X-Wing Imperial Raider we'd gotten a couple days prior. We were all pretty interested to see how it behaved. I quickly slapped together a scenario featuring both of my "big ships."

The setup - a small group of pirates (Scum and Villainy) have boarded and captured an Imperial Gozanti-class light carrier. It's intercepted by the Raider as it is making it's escape. Simple enough and an excuse to put two Imperial ships on opposite sides. Junior drove the Raider, I drove the carrier, Mike drove a Jumpmaster and Ziggy chose Boba Fett. Mike and Zig were my escorts as I tried to escape the table. Each side was 150 points.

The setup. I think my ship was 5.5 "full speed moves" from the escape edge, with an asteroid in the way to encourage at least a bit of maneuvering.

Two instances of "how do you fly this thing?"

Having just stolen it, I try not to wreck it straight away.

A belief Mike does not share as he plows into the Raider. ** deep exhale ** I'm down to one escort.

I do my best to scoot around the big triangle of doom.

The Raider has made a very nice quarter-turn trying to catch me. I've made it to the escape edge with ONE LOUSY HULL POINT LEFT! Oh yeah, the Raider throws out a LOT of firepower.

But sadly, that close to the edge, Junior blasts my ride and wins the scenario. For next to no planning, that was really close and rather well-balanced.

A fun game and a wonderful way to wrap up a great day of gaming. Can't wait 'til next year!