Gnomecon

13 February 2017

Recently Painted!

I was a good boy and painted the top three items on the lead/plastic pile last week. Yes, literally the three most recently purchased were the most recently painted. It's more of a stack than a queue.

First up, the Mini for Rubber and Lead.



Colors influenced by "Greased Lightning" from the movie Grease. I needed a "white" car. I like it lots. I've got one more car in the stack.

Next up are is a pair of T-34/76 tanks courtesy of Pegasus Hobbies. They're 1/72 and come two to a box, on the cheap.



They came out very pretty. Hope to get in a game with them after Gnomecon.

Last up are some 15mm Undead reinforcements for Dragon Rampant. OK, I just wanted to paint something different for a change.



Dead goblins riding dead wolves. Woot! A perfect light cavalry unit.



And as he's been dubbed, the Skelephant. David and I are thinking about getting in a game or two at Gnomecon and the horde needed some options. I despise using the same army list more than once.

12 February 2017

Rapier Con 2017

I had a great time at Rapier game con in Jacksonville Saturday. I only played two games, but both were a blast and I'm glad to have gone.

First up was Check Your 6: Jet Age, hosted by Mike Dubose. We played the "Gunfighter" Vietnam scenario out of the MRB. I drew a couple of NVA MiG-17s. My teammate also had a pair of 17s and a flight of 21s. Mike got the F-8s and his teammate drove the A-4s which were on a SAM suppression mission.

The setup. My Migs mead-on with the Crusaders and the Skyhawks very low. I liked the clear lego-peg stands, but they were a bit fiddly as things progressed.

We gave Mike the ol' Cincinnati-switch and left his Crusaders up in the clouds while taking advantage of the slow Skyhawks' predictable paths. One of the A-4s was down in short order, but there's photo of the drama.

Mike fires a Sidewinder at one of my planes. The nearby explosion hits my plane but the damage is superficial.

A good look at our firing opportunities for the turn. We managed to damage two of the Skyhawks.

A turn later and my rookie pilot takes another shot. A snake-eyes of sorts results in his plane being out of ammo. Nuts!

The MiG-21s fire a pair of Atolls and the Skyhwak trailing smoke is downed.

No pictures of our two Fishbeds getting shot down my Mike. My teammate's remaining 17 ran out of ammo and headed for home. My remaining plane chased and shot down another Skyhawk but was in turn taken out by a Sidewinder from the pursuing F-8s. Blast.

It was a very enjoyable game even though we got our butts kicked.

After lunch, I set up my game of Star Fleet Battles. The scenario was that a Tholian carrier is refueling when it is attacked by a Klingon PF tender. James and I ended up with the Tholians. I took the escort and fighters while James drove the tanker and the carrier. Mike Baker drove the PF Tender and new guy Mike drove the PF flotilla since he was new to the game and PFs have rather simple energy systems.

The carrier and tanker in the center while my escort heads over to meet the Klingons. The Tholians have two rows of web up forming walls astride the currently helpless carrier and tanker.

My disruptor fighters and escort put some pain on PF #3 early on. The PFs wise up and pull back a bit. My escort skulks away for a few moments.

My disruptor fighters continue their harassment of the PFs on turn 2, damaging another. The PFs had their way with the other fighters, using their ADDs to deadly effect. The Klingons eventually finished off the Spider-IIs but they served us very well.

A room chock-full of old men.

My escort grabbed one of the PFs (the phaser one) with a tractor to shut it down temporarily and break up the squadron. The carrier and tanker are making a run for it.

At the start of turn 3, we Tholians very generously allowed the Klingons a reinforcement in the form of an E4 escort. At this point, we'd really given them the business and the battle wasn't going to be terribly competitive.

The PFT and escort concentrated their fire on the Atom Heart Mother, knocking down the #2 and #3 shields and causing considerable damage, but critically, the E4's overloaded disruptor shots missed. The carrier still had enough power to get away!

The Black Widow-class carrier Atom Heart Mother, a few hexes from escaping on turn 4. I spun my escort back around into the Klingons to give them pause and buy my carrier some breathing room. The tanker is heading off the other way, tractoring a drone targeted on the carrier.

A good win for the Tholians. I think the Klingons could have coordinated attacks by the PFs and PFT a bit more closely. With a half-flotilla, the light PFT can be used as another strong source of firepower, especially against short-ranged stumps like the Tholians they were pitted against. I wasted my fighters, but was very happy with the performance of the disruptor fighters - those things are fun!

Rapier Saturday was a fun time and I'm looking forward to Gnomecon in a few weeks. Be well!

10 February 2017

Off to Rapier

I'm heading down to Jacksonville tomorrow for a days-worth of games at Rapier Con. I'm signed up for Check Your 6 Jet Age and will be hosting Star Fleet Battles in the afternoon. I must say, I'm rather excited about a solid day of geekery. AARs will be forthcoming. Be well.

06 February 2017

StarDust Ground & Gnomecon

I'll be running a game of StarDust Ground at Gnomecon 2017 in Savannah. This was kind of a last-minute decision, but Mike's going to have to bail on Gnomecon. Miniatures gaming will need some representation and I'm going to step up. The Gnomecon SDG game has become a favorite event of mine and I was a bit melancholy about having to skip it in favor of Rubber and Lead. Now I'll do both!

I need to put a scenario together - although it'll definitely be the Robots vs. the Dawgs. The 'Bots need a bit of exposure and they look so nice on the tabletop!

Game is scheduled for Saturday evening, March 4th. Looking forward to it!

04 February 2017

Rubber and Lead - Playtesting Night!

Ziggy and David came by to drive cars and critique the system this evening. I think Rubber and Lead is the game I'm most proud of. It's quick, unpredictable and represents itself perfectly. Its a race game with weapons. This isn't Car Wars, not by a long shot. It's more similar to the old video game Carmageddon which I enjoyed immensely.

This was Ziggy's first time playing, so game was a three car affair.
I ended up with Coppertop, David got the Flatbed and Ziggy got the Orange Camaro. We were also testing out my new track. I am happy with it. You can see the various move templates in the infield.

David gives me some mines to contend with.

My traditional finishing position. Ziggy won and David finished.

For race two, I sat out and refereed. I recruited my son and his buddy as drivers 3 and 4.

Sho, the friend, took the pole with the pickup truck, Junior got the Camaro, Ziggy drove the black van while David got the blue van.

After the first turn, a three-car push develops. You can see Sho's truck streaking away already.

I can't explain the shirt pulled over his head, but the boy can drive.

Christian and Sho pulled away from Zig and David. David kept terrorizing Zig with mines. It was actually pretty funny.

But moments later, Junior puts it in the wall like his old man. Out!

And Sho easily wins the race. A natural, I suppose. 

Race three - back to the old men again. Ziggy was in that red Mustang and David was in the yellow car. I got the van this time.

Not to be outdone, an eventful trip through the mines damages the van, send me skidding into the wall and out of the race. Didn't even complete one lap that time! Ziggy would go on to win.

We found a couple things that need to be explicitly defined in the rules, but otherwise the game ran wonderfully all three times. We all had a good time with it and I'm looking forward to showing it off at Gnomecon.

03 February 2017

Battling Seizure Robots! (updated)

Those robot tanks I posted a "baggie picture" of last post are now nearly complete.

Assembled and primed, just resting on their stands. I glued the turret gun on place. I wasn't in the mood for screwing with magnets.

Some shine.


And a splash of color. I need to gently go over the grills on the front of the side thrusters with some silver. The robot horde will be pleased.

** added pics here **

Finished them up, as expected...




Posing with a BigBot Mk.1, Mechwarrior conversion/repaint. They look nice together.

Rubber and Lead playtesting tomorrow!

30 January 2017

Just an Update

I haven't done much gamey stuff in the last week or so. Last weekend my 9-year old and I went camping, but Sunday I made some significant progress on the racetrack for my Gnomecon game - Rubber and Lead.

That's 2 48" X 24" sheets of MDF. I've learned that a regularly-shaped track (oval, rectangle) is easily abused by wily drivers. The odd shape of this track should encourage a bit more "driving" for a car that gets way out in the lead. We shall see. The green area way covered with carpenter's glue and beach sand, then two coats of spray paint. It'll scrape a knuckle if you're not careful!

I hope to have a good playtest session this weekend with four drivers. The game has been rock solid so far, but I'm going to add in nitrous oxidefor a couple of the less well-armed cars to give them a "boost."

I also made some fun nitrous counters...

They're essentially decoupages on 15 x 40mm 3mm plywood bases. Hooray ModPodge!


I also got some goodies in the mail today for my 15mm Robot Army
They're robotic hover tanks. I think they'll also be troop transports for the little hover bots for that extra scoop of annoyance.

Be well and have a good week!