Showing posts with label 28mm. Show all posts
Showing posts with label 28mm. Show all posts

30 September 2026

A Little Painting

 I finished up a group of 10 Bombshell Minis old-school pulp models this week. They're "Buck Rogers" style jet pack troopers, picked up on a whim.


A fun addition to the collection and hopefully I can get a Pulp game together one of these day to feature all the sci-fi models I have!


13 September 2026

Orks, Meet the Y

 Two projects for this update. First, a follow up from last weekend's post. The YMCA sign is done and came out nicely IMHO.


and the other thing... I finished up the other half of the Oathmark Orcs box set, joining the fifteen I finished up in July.


They certainly look the part. Rough and ready and thoroughly dirty. Ready to bash some elf heads!

31 August 2026

More Elves with Sharp Sticks

 I put the wraps on additional 28mm Oathmark elf infantry yesterday. I did some archers and sword-armed infantry many months ago and this lot completes that box set. Nice models and enjoyable painting for sure.


Twelve heavy infantry with big poke sticks.

And two extra archers to pad the unit of eight up to ten.

And here they are with their new squadmates.

I need to arrange a game for these models one of these days. Maybe this weekend, I've got time, it's Labor Day!


30 July 2026

A Few Models More

 I've been busy knocking out some more models and minis recently. I completed four more Saxon fighters to help protect the village, some 28mm fantasy orcs and a couple of 3d printed 1/72 scale Soviet AFVs.

Tooting their own horns... 40mm Sash and Saber sculpts.

Fifteen Oathmark orcs in heavy armor with two-handed weapons. These were fun builds and equally fun to paint up. I do have a banner I need to get on to that standard bearer. His goblin compatriots are also lacking banners and I've got a some for those fellas as well.



And finally a couple reinforcements for the Soviets. These were Etsy pickups. 1/72 scale single-piece models, perfect for the gaming table. easy to prep and paint up. 


29 March 2026

AAR: Junkyard Pickin'

 Mark, Wayne and I got together at Roll the Bones game store in Savannah on Sunday afternoon for a game of Shakedown, my modern What A Cowboy variant. I put the scenario together earlier in the week and came up with the following.

The guys running the questionably legal towing business in town towed a car to their junkyard a yesterday that belonged to a weed dealer. They didn't know whose vehicle it was when they towed it. The Clanton family heard about and knew the vehicle was owned by that dealer. They decided to break into the junkyard, find the drugs which are likely still in the vehicle, and make a nice score! Of course the Clantons tripped an alarm on their way in so the local police are on the scene to respond. The police also have long suspected the scumbags running the "towing" operation of also running a chop shop so this would give them a good opportunity to get into the office and look for evidence.

Mark took the Clantons, Wayne took the Towhook Gang and I got to run the boys in blue. 

Our 36 x 36 game area. Twelve cars to search. The Clantons are in the back, circled in yellow. They just popped a section of fence. The Towhooks are in the double-wide office (just made this week!). My police are nearest the bottom of the photo.

In no time at all, Little Dale of the Towhooks had located the wannabe thieves. He gave his MAC-10 a long pull on the trigger and gave Uncle Cy a hell of a spray. One of the bullets hit Cy in the head and he was out of action right away!

Since the other guys started the fight straight away at the other end of the yard, I had a long slog ahead of me!

And then it happened. The godforsaken junkyard dog rushed Officer Murtaugh. Roger was rattled but otherwise OK.

And it wasn't long before the JYD was on top of Earl Clanton! Poor Earl got a bit of a bite during his run-in.

"You OK, man? Was that a dog that got you?"

Meanwhile, Officer Callahan had gotten into the office. He was expecting company and was in position to cover the door. When Cale came in after him, "Dirty" Harry was waiting and with a Bonanza token,  knocked Cale down a peg. Cale was taken out of action a turn later.

The summanabatching dog reappeared and took a bit out of Officer Hannah's ass.

Earl's worked his way over to the other row of cars. I worked Murtaugh up to the shotgun fight between Ricky and Booger Clanton because a third shotgun is always fun!

After Harry had enough evidence on the Towhooks, he rejoined the fight was was pinned by Ricky and his sawed-off 12-gauge. Roger took the opportunity to join the shotgun fight and took Ricky down at close range.

Boom, done.


Meanwhile on the other side of the lot, Earl and Booger were making good progress looking for the dope. Surprise surprise, they found it in the Hippy Van! Earl had hit the jackpot.

Callahan moves up to finish off Darrell, the last of the Towhooks. Of course, their trusty dog was right there, screwing things up! I still managed to get a shot off at Darrell forcing him to fall back pinned.

A minute later Harry slapped the cuffs on him. A nice day's work!

But while that was going on, "Fast Earl" had found his calling and made his way out of the lot with the loot! 

So we called the game there. Wayne's group had taken a beating with three KO'ed and one arrested. The cops had plenty of evidence on the Towhook Gang to shut that operation down but failed to stop the break-in and couldn't round up the drugs. The Clanton's lost two of their group and had two make it out intact. My cops performed well, Clancy Wiggums was knocked out, but the others were OK, except for needing rabies shots. That dog was just the worst!

A darn fun game for sure! When Mark chose to enter the junkyard so close to the office, the game turned into a high-intensity firefight right away. Mark did well to extract two guys and continue searching for the loot while Wayne's guys were busy with me. We all enjoyed things and I'm here to tell you, the addition of the dog (a last minute idea thanks to my wife) was just hugely entertaining. The dog would appear instantly and attack any cop or Clanton that rolled triples on any of his activation dice. So you rolled three sixes, great! Fight this dog first though, sucker! Wayne's idea of being able to summon the dog and sic it on someone for its first appearance is pretty strong and I'll remember that the next time it's appropriate. 




28 March 2026

Lizards II

 I finished up the second lot of Wargames Atlantic Lizardmen this morning. This group is armed with some very 19th century-style firearms and should make for a neat Sci-Fi or Pulp force. Other than the weapons, I did everything the same as I did with the previous 12 spear-armed Lizzies. Cheerful and colorful for sure!

 


 
 

Wayne, Mark and I are supposed to be getting together for a game of Shakedown tomorrow, my modern What A Cowboy customization. Looking forward to that for sure and I'll of course get some pictures for the blog. Be well!

16 March 2026

A Rehab Project

 I was digging around in the garage a couple weeks ago looking for something or other when I stumbled upon some rather old neglected GW Space Marine miniatures from I'd guess the early 1990s. Eighteen beautiful metal sculpts in need of some love! I stripped the old paint and got cracking on a beautification project. Here are the first fifteen.

Eleven rank-and-file unique sculpts, two librarians, an apothecary and a techmarine. Some close ups...






I must say, these were an absolute joy to paint. They took me back to my gaming and painting roots which really started in 1990 when I first stumbled upon the WH40K Rogue Trader book. I'd already been playing D&D and Avalon Hill games before that, but the pictures of the miniatures just hooked me right away.

So, the next group from this collection that needs work are these bad mammer jammers:

Three Space Marine jet bikes still in the original Crimson Fist colors. Standard GW broken flight pegs. Maybe this collection will make their way into a game of Grimdark Future Firefight?

05 March 2026

I Am Lizard, Hear Me Hiss

 I picked up a box of Wargames Atlantic 28mm Lizardmen a week or so ago for a "change of pace" painting project. I figured they'd be fine multi-purpose model for Pulp or Fantasy gaming. Like all other WGA plastic kits I've worked with, the sprues are generous and the models are brilliant. With 24 models in the kit, I decided to equip 12 as melee troops and will do 12 others with low-tech firearms. I poached shields from some Oathmark Goblins for this first group of fighters.



Gloriously colorful! I went with the Chameleon-style heads and picked up some inexpensive static grass flowers on Amazon to really make them pop. I really like the finished look. The next 12 are in the assembly queue now and should make an appearance here soon.

Ziggy and I are supposed to play Dystopian Wars on Saturday. It's been close to a year since we had those toys out. I'll of course post an AAR; Dystopian Wars is one of the OGs (Original Games) on this blog and has been a constant presence here since early 2012.

18 February 2026

Bolsheviks!

 I just finished up some reinforcements for my Bolshevik forces. These are, of course, 28mm Copplestone Castings on 25mm round bases. The flag gave me hell, but at least it looks like a flag. A joy to paint, for sure!



19 January 2026

Painting and Planes

 A bit of recent painting made its way through the queue this week. First up are agents Scully and Mulder, from X-Files of course. These are 28mm 3d prints purchased via Etsy. I hated the models. Heads are cast separately from the bodies, as are the hands. The way the right hands are attached to the sprues is miserable. Both of mine broke. I had to use less interesting alternatives donated by other minis. Frustrating.

They painted up nicely and will fun characters to add to my modern What a Cowboy games.


 The other painting I did during the week was on some 1/600 aircraft. The pictures are off-the cuff but get the point across.

Swedish J35s, F-105s and MiG-15s.

And then some F9F Panthers and more MiG-15s.

I've also spent a few hours in the last couple weeks re-basing the other planes in my collection, getting rid of the magnets. I'm very close to being done! I also put together a couple of Check Your 6 Jet Age scenarios for the next time the group gets together for a game.

02 January 2026

New Models for the New Year!

 Happy 2026 everyone!. My cold symptoms are on the mend, I'm real happy about that. All that coughing and congestion was just the worst. After finishing up those KVs int he previous post, I got to work on some 28mm moderns for my WAC variant. These models are from Spectre Miniatures. Resin 3D prints, very good quality. A tad pricey, but that's everything these days, plus a Christmas discount at GCminis helped!

First up... the Trailer Park Defense Force. Where I live, these could be west Chatham, Effingham, Bryan or Liberty counties' primary residents. 😁

Two melee folks with a baseball bat and a broken beer bottle. Two with ARs, a shotgun and one with an SKS. Very crystal meth. 

I'm not good at tattoos on my minis but this crew demanded it. There really should be a lot more. A fun gang for sure! Loads or character.

And the last two - a couple of Feds. An FBI agent and a plain clothes agent for whatever agency seems appropriate.



Should have some WW2 Check Your 6 on the schedule tomorrow to ring in the new year!

07 December 2025

AAR: The Russian Revolution in Central Asia

My miniature voyage to the Transcaspian Oblast has finally arrived! Ziggy and I put Setting the East Ablaze on the tabletop yesterday afternoon for a first run. I've been collecting and painting 28mm minis for this project for most of 2025. It was nice to see it pay off with an enjoyable first outing. Of course, where the minis have gotten loads of attention, Transcaspian-specific terrain was less of a focus so I suppose that'll be a 2026 agenda item. 

The Reds (me) were defending a rail + road crossroads from Basmachi and British troops (Ziggy). The Russians started the battle with just an infantry squad and field gun on the table. All other resources would arrive later from reserves.

Basmachi infantry off to the far right and British Indian troops in the center.

More Basmachis on the left and a Godforsaken armored car. The A/C makes a risky move crossing the railroad tracks but didn't get stuck.

Ziggy chose to flank march the Bamachi cavalry which of course showed up immediately on my right flank. Well, the artillery was fun for about a second!

My infantry take a big chunk out of the Indians with a remarkable round of shooting, but that A/C fires back and suppresses the brave comrades.

The inevitable. Ah well, whatcha gonna do?

But when the right hand takes, the left hand gives. I get my first reserve unit, the FT. In an encounter like this, even the dink little FT can be the queen of battle!

The British car forces my brave soldiers to shift as the flip to the other side of the wall. The car gives my tank a wide berth. 

A truck carrying a machinegun team arrives. They set up overlooking the objective. Things really starting to look up!

Pepper gets some measure of revenge on the horsemen, blasting two of them!

And then another unit of Infantry arrives. Finally, a fair fight. The machine gun goes "Low Ammo" on it's first shot of the game. Dear God, did they really show up with just a 50-round drum?

Pepper's reign of terror continues, taking out four Basmachis. My initial squad is done and start heading home.

Heh heh. My cavalry arrives! My plan was to simply slow down the enemy cavalry and keep them from adding their weight to the firefight at the crossroad.

The first round of melee goes remarkably well for me, taking out two tribesmen to no losses! We're even now.

Yes. Three shots in and it's out of ammo. Maybe this whole Bolshevism thing has some unforeseen problems? 

My cavalry continues their remarkable success against the tribesmen!

While Pepper takes out another four enemy infantry.

But at the end of the day, the crossing had been lost and the Red troops had to fall back. Both my infantry squads were spent and I only had a tank and two horsemen left against the AC and at least 30 remaining infantry. 

Well that was a lot of fun! The game itself runs really smoothly and simply. There is pretty much no room for argument or confusion. The scenario worked really well to, considering my total lack of familiarity with the rules. I guess it says a lot about the rules that a real-world scenario can be planned out and happily played through with results that are not just insane. I need to pick up some reinforcements for both sides, both sides could use something capable of killing vehicles and the Russians wouldn't hate some additional troops and another leader-type.

Z and I are both ready for another go at this for sure and I know the other guys are as well. I'm not sure if I'll get any more games in before New Year, so if this is the last game of 2025 for me, at least it was a great one!

Tis The Season

 The season of the witch, that is. I'm on another tangent right now and have dipped my toe back in the 1/72 pool. The models are from Re...