|Our initial disposition. The white thing is the airfield.|
|With my slower speed and tight turning ability, I got a shot in early, but missed.|
|The Navy pilots decide that some separation is in order. I pursue but the Phantoms have a strong head start and loads of fuel.|
|One of the Americans gets a lock-on and fires two Sparrows. Both crash into the canopy below, missing my plane by a significant margin.|
|The yellow plane's maneuver left me in a great position to guess his next move and I was able to get both of my MiGs in position to hit him. Flight leader's shots were true and caused major engine damage to the big American aircraft.|
|The final moments of a gorgeous plane.|
|The engine damage and subsequent speed loss of the F-4 made it very easy to predict where it would be so my remaining plane eased on over and gave him all three barrels. Scratch one Phantom.|
|But similarly to the previous turn, two more Sidewinders streaked out from the flight leader's plane. Again, one found it's mark and with that, both of my planes had been downed.|
Good game, David! There was quite a bit of jockeying for position that isn't evident in the AAR. We played twelve turns and it wasn't until turn eleven that we both managed to get into a very deadly situation. As soon as we were close though, it got really ugly.
CY6:JA again proves to be very entertaining, I just don't bring it out often enough. I have a few new planes in the mail coming from Tumbling Dice in Jolly Old, so I'm sure there is more CY6 in my future.
Be well and good gaming!