Battletech Saturday
Saturday, the usual suspects got together for a couple games of Battletech Alpha Strike. After painting all those mechs, it was about dang time they get to run around and blast each other. I sent my inventory list over to Wayne who put together the first scenario. This featured Kurita landing on a world that had been taken by Clan Fire Mandrill. Otherwise unremarkable, there was an area with some scientifically important alien bio-material. Kurita leadership determined this was significant enough to dispatch forces to reclaim the area, if not the planetoid itself.
A picture of most of the table. Mark J and I commanded the Fire Mandrill defenders. Mike and Wayne co-captained the Kurita. Forces also included jump infantry and elementals.
My Pouncer and Baboon hang back. The attackers have to come to us and only have six turns. No use rushing into my demise! The big bugger in the back is a Bowman, a specialist artillery piece. All our elementals and Mark's two mechs are on the far side, near the alien biotech.
We trade casualties early. Mark has lost some elementals but he takes out the Copperhead.
And then there was a general lapse in photography for a turn or two... we pick up the story around turn 5.
Mike's forces began to assemble close to their objective. It was clear they were going to rush it on turn 6. I sent in the Baboon to disrupt.The Steel Vipers mill around the TL2 village. My plan was to use the three snipers on my right to pick on the easiest target available each turn. If Mark was going to put all his forces in a blob formation, I would happily oblige.
As things progressed, the three bigger mechs entered the village to flush out the clan turds. You can see my Marauder and Spatha wading in the stream to offset their constant overheating. Hey, you must use all the tools in the toolbox and leaning on the fire button is 100% legitimate. Mark's Godforsaken Dragonfly with its ridiculously high movement allowance kept getting behind my bigger mechs. Fortunately, his dice were trash and it was ultimately not that effective. Quite scary though!
Mike's been pushed back to a large extent by the Mandrills. He did account for their Pouncer though, and you can see Mark has lost a Lobo atop the small hill in the center of the table.
End game! Mike and I rushed a central objective with his Copperhead and my Spatha, ready to duke it out with Mark's Pinion. My Bandersnatch contested a second objective. In the far lower right, just out of frame, my Huron Warrior nabbed a third objective.
Wayne had two mechs on the far left objective location in the ruined factory. We killed off the Pinion, leaving the IS forces with two and the Clan with one and one contested. The IS also scored more kills, giving Mike and I the victory! Woohoo!
Two very different games but both were terribly entertaining. Mike and I combined resources a little more often that Wayne and Mark operated much more independently. Mike was getting run roughshod early in the going so I helped when I could. I reckon it was just enough. I think it's safe to say we're all looking forward to the next outing.
Be well and good gaming!
Something about giant robots, great games.
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