A Rough Outing: Batman AAR
Mark and I got in a game of BMG this afternoon. Fate conspired against us a couple of months ago, so this was the makeup game. I put together two groups and a scenario that seemed like it would work.
Our bad guys - members of the Suicide Squad and a couple thugs were after a maguffin in the Acme Pharmaceuticals warehouse in the docks district. Carrie Kelly, Commissioner Gordon and a couple of SWAT team members dropped in, acting on a hot tip.
Well, this leaves the semi-narrative in an interesting place. Ravager, Boomerang and the Grin Twin are all in police custody. Sounds like a break-in / break-out is in order.
The other obvious scenario that needs to happen is a result of the success the bads have had recently. The last three games - this one and these [here] and [here] have seen them successfully pull of a string of heists. Presumably they've got what they needed to move onto the next phase of the plot. Perhaps Batman or Batwoman needs to perform a bit of pugilistic investigation to see what they've got planned?
Thanks for the game Mark, it was a blast! No hard feelings about Carrie - it happens. :)
Our bad guys - members of the Suicide Squad and a couple thugs were after a maguffin in the Acme Pharmaceuticals warehouse in the docks district. Carrie Kelly, Commissioner Gordon and a couple of SWAT team members dropped in, acting on a hot tip.
The objective is inside the building - it's circled towards the upper right. My law and order guys are at the near edge of the tabletop. Apologies for the crude near wall of the warehouse. I think I made a couple of more finished wall but couldn't find them when it mattered.
The two groups close in. Killer Croc heads towards my group while the rest of the baddies head toward the target building. Slipknot is by far the quickest - you can see him at the front of the SUV.
Gordon calls in a helicopter's searchlight on the group across the way, allowing the SWAT guy with the rifle to take some shots. Unfortunately, I was unable to score some early hits. Croc gets closer.
Slipknot is into the building in no time, Carrie Kelly hot on his heels!
Gordon and SWAT officer Dave tangle with KC. They manage to knock him down, but he's a real tough customer for a couple of guys with no close-combat specialties!
Of course, dice rolls like this don't do me any favors. They're literally laughing at me!
A real brawl breaks out in the parking lot! Slipknot of course has done a fine job of slinking away with the loot while Captain Boomerang and the Grin Twins mix it up with Robin and a SWAT officer.
The things got real nasty. There was a bit of a figure drop disaster and Carrie Kelly was split in twain. Turns out, KC actually did take her out of the game, so there's your battle-damage picture of the week! My heroes captured Boomerang and both of the Grin Twins. Croc and Slipknot escaped with the loot. Curses!
Well, this leaves the semi-narrative in an interesting place. Ravager, Boomerang and the Grin Twin are all in police custody. Sounds like a break-in / break-out is in order.
The other obvious scenario that needs to happen is a result of the success the bads have had recently. The last three games - this one and these [here] and [here] have seen them successfully pull of a string of heists. Presumably they've got what they needed to move onto the next phase of the plot. Perhaps Batman or Batwoman needs to perform a bit of pugilistic investigation to see what they've got planned?
Thanks for the game Mark, it was a blast! No hard feelings about Carrie - it happens. :)
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