Infinity - Christmas Eve Eve Eve AAR (and a couple of painted minis)

Ziggy and I put our Infinity toys back on the tabletop Saturday for a bit of the ol' shoot-em-up. We played the Nimbus Zone scenario out of the rule book.
The battlefield is laid out as shown above. The green and orange dots are objectives we both needed to have specialist troops interact with to score victory points. The map above translated to this on the tabletop:

That central area of the battlefield is the Nimbus Zone and essentially a fog bank that makes shooting attacks less effective. It can be disabled by shutting down all four of the beacons during the course of the game. Of course with only three turns, we'd be hard pressed to achieve that. 

The gang pose for their pre-battle picture. The battlefield was the edge of a town in the jungle.

The first kill of the game went to Montage. The Zouave bravely (foolishly?) stepped around the corner, sidestepped a rocket fired by the Pan Oceania bot-walker down range and loosed his own rocket into the bot! Scratch one flame-thrower droid.

Towards the end of the first turn, my Para Commandos arrived behind the PanO lines, causing a bit of havoc. Ziggy was displeased.

Equally distressing for me was the arrival of a Crusader Brethren behind my Briscards. His flamethrower made short work of the troops I sent to deal with him. Also in this shot you can see my Briscard sniper, Souffle. He'd been causing no end of trouble for the Pan O skunks. Between his excellent rifle and improved visibility, Zig's knights were truly on lockdown for the first turn.

The carnage in town continued.

Meanwhile, I'd scooted my Moblot medic up to one of the beacons and managed to shut it down (yellow circle). 

Souffle scores another kill. The flyboy with the damned flamethrower takes a dirtnap.

He's a real Frederick Zoller.

We were then treated to the ultra-close range shotgun fight through a window. Sadly, I got the short end of the stick, after umpteen attempts to hack into the computer failed! I'd have to be content with my single victory point - Ziggy still was on ZERO though!

My Lieutenant, Haricot Verts takes control of the situation and hoses down.... nope. He's also sent to an early grave by the blue dick with the shotgun. Criminy! That blue knight is absolutely killing me!

Meanwhile, Zig's hacker has put on her big-girl undies and run out to one of the beacons. Channeling Trinity, she dodges a few bullets and shuts it down. ARRRRRGH! We're tied. Zig has one action left.

Trinity II of course makes a mockery of my gunfire, cartwheels over to the nearest console, steals a few credit card numbers and it's game over. Although I had a few actions left, I didn't have any specialists which are required to score the objective points. Game over, Ziggy and the PanO knights win right at the end. 

Terrific game with some wild swings of fortune and plenty going on. We each had our heroes and losers - Zig's commander was gunned down in short order by the Sniper from hell and of course mine took a shotgun blast to the chest the first time he appeared. My Zouave with the one-shot rocket launcher continued his lucky streak and I think Zig's now infatuated with his flamethrower-flyboy.

It was a great Christmas weekend game and I'm very happy we picked the game back up and gave it another chance, it's been a lot of fun.

I did a bit of painting over the weekend too!



A mercenary hacker (left) for Infinity and Ravage for Batman. Ravage's face sculpt is a bit mannish, but otherwise, two very nice models which were fun to paint.

Merry Christmas everyone! I hope Santa is excellent to you and that you have a relaxing, uneventful day.

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