Saturday Night Infinity
Z and I brought out the Infinity guys again last evening for a bit of the old shoot-em-up. I used my Combined Army, having very recently added some minis and tweaking it to be all Shasvasti plant-people. Perhaps I was inspired by the Burger King Impossible Whopper from earlier in the day?
We played the basic kill-em-all scenario from the MRB and each of us had two secret objectives. Interestingly, we both rolled the exact same two secret objectives. For the terrain, I did 2/3 of the table using my interior hallway bits and the other 1/3 standard outdoor urban. Infinity inside corridors is pretty wacky.
The blue line is a solid wall / cliff face / hill side. Three doors allow passage from the interior to the outside.
Some of my troops just after deployment.
I had a sneaky hacker (the yellow character) deployed way forward. We got to play with antipersonnel mines a lot; Zig had a forward observer nearby who also had mines. Here's a shot of my hacker using "Redrum" on the Pan Oceania hacker. The PanO hacker was done after that.
Out in the street, the Crusader stalks one of my Cadmus troopers. I gave him fits all game long, able to dodge shots with the best of them.
Growing frustrated with the stalemate caused by the Knights, my leader makes her way to the front.
She rushes the Templar (the black mini two pictures up) and kills him outright. Moments later, the knight with the machinegun (the blue guy aiming his weapon at her above) would fall to a hail of gunfire from Smurfette.
My Gwailo sends a rocket down the street at the PanO rocketeer. My rocket's explosion kills the PanO trooper and causes his squadmate behind to check his shorts. Towards the front of the frame, one of my sneakers considers how badly she wants to check a smoke grenade out into the street in an effort to get that PanO Crusader.
OK, so not a lot of pics. We were both paying more attention to the game and our drinks than photo-documenting the proceedings. In the end, it was a 3-3 tie - I scored two points on kills and one point for getting my hacker to snoop an enemy trooper's bank account. Ziggy scored one point on kills and two for objectives - scanning a trooper's bank account and having his forward observer "designate" a high-value target twice.
So yeah... these two were painted up between Friday afternoon and Saturday afternoon. Some of the nicest speed painting I've ever churned out. Smurfette there was a bad mother and her presence was a game-changer. The Gwailo with the rocket launcher didn't have a lot to do this game but will be useful in the future I'm sure.
We played the basic kill-em-all scenario from the MRB and each of us had two secret objectives. Interestingly, we both rolled the exact same two secret objectives. For the terrain, I did 2/3 of the table using my interior hallway bits and the other 1/3 standard outdoor urban. Infinity inside corridors is pretty wacky.
The blue line is a solid wall / cliff face / hill side. Three doors allow passage from the interior to the outside.
Some of my troops just after deployment.
I had a sneaky hacker (the yellow character) deployed way forward. We got to play with antipersonnel mines a lot; Zig had a forward observer nearby who also had mines. Here's a shot of my hacker using "Redrum" on the Pan Oceania hacker. The PanO hacker was done after that.
Out in the street, the Crusader stalks one of my Cadmus troopers. I gave him fits all game long, able to dodge shots with the best of them.
Growing frustrated with the stalemate caused by the Knights, my leader makes her way to the front.
She rushes the Templar (the black mini two pictures up) and kills him outright. Moments later, the knight with the machinegun (the blue guy aiming his weapon at her above) would fall to a hail of gunfire from Smurfette.
My Gwailo sends a rocket down the street at the PanO rocketeer. My rocket's explosion kills the PanO trooper and causes his squadmate behind to check his shorts. Towards the front of the frame, one of my sneakers considers how badly she wants to check a smoke grenade out into the street in an effort to get that PanO Crusader.
OK, so not a lot of pics. We were both paying more attention to the game and our drinks than photo-documenting the proceedings. In the end, it was a 3-3 tie - I scored two points on kills and one point for getting my hacker to snoop an enemy trooper's bank account. Ziggy scored one point on kills and two for objectives - scanning a trooper's bank account and having his forward observer "designate" a high-value target twice.
So yeah... these two were painted up between Friday afternoon and Saturday afternoon. Some of the nicest speed painting I've ever churned out. Smurfette there was a bad mother and her presence was a game-changer. The Gwailo with the rocket launcher didn't have a lot to do this game but will be useful in the future I'm sure.
Awesome setup. Looks like a great game. How much is initial investment in infinity?
ReplyDeleteReally it's not bad at all. Rules and Army Builder app are all free downloads. Only costs will be minis and depending on your tastes, you can find a variety on sale from a wide number of web-retailers almost any day of the week. A full "300-point" force will set you back $100 in most situations. Compared to something like Bolt Action or a GW game, it's dirt cheap.
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