01 September 2023

Catch Up

 Hi all. Not much going on here from a gaming standpoint. There's just been lots of other stuff to fill the time. One the painting table, I've been working on some 6mm 3D printed Battletech buildings that Wayne brought me as painting commissions. 

Those are the first four. I think there are two more that I haven't touched yet. Those two on the left are one, the orangey apartment building is close to done and the refinery is exactly "in progress."

They're large models, something I'm notoriously miserable with. It's been a challenge for sure.

Last weekend, the bride, the 15-year and I drove down to Tampa for a concert. Filter, Ministry, Alice Cooper and Rob Zombie. 

Weather was amazing, the bands were amazing... a fine time if there ever was one!

This week it's been a lot of prep at work for Hurricane Idalia which swept through our area on Wednesday. We were fortunate and suffered no ill effects. Many people weren't so lucky. 

I had already put in for Thursday and Friday off in order to have a VERY long weekend, so that's me now... enjoying a Friday morning off... updating the blog and about to pick up a brush. Maybe I'll get a game in today or tomorrow. Be well!


23 August 2023

A Few More Mechs

 And how does one follow up a battle report about Battletech games? With some freshly painted mechs of course.


These are from the Gray Death Legion box set. Easy to prep and a joy to paint, they're a welcome addition to my Kurita forces.


21 August 2023

Battletech Saturday

 Saturday, the usual suspects got together for a couple games of Battletech Alpha Strike. After painting all those mechs, it was about dang time they get to run around and blast each other. I sent my inventory list over to Wayne who put together the first scenario. This featured Kurita landing on a world that had been taken by Clan Fire Mandrill. Otherwise unremarkable, there was an area with some scientifically important alien bio-material. Kurita leadership determined this was significant enough to dispatch forces to reclaim the area, if not the planetoid itself.

A picture of most of the table. Mark J and I commanded the Fire Mandrill defenders. Mike and Wayne co-captained the Kurita. Forces also included jump infantry and elementals.

My Pouncer and Baboon hang back. The attackers have to come to us and only have six turns. No use rushing into my demise! The big bugger in the back is a Bowman, a specialist artillery piece. All our elementals and Mark's two mechs are on the far side, near the alien biotech.

We trade casualties early. Mark has lost some elementals but he takes out the Copperhead.

And then there was a general lapse in photography for a turn or two... we pick up the story around turn 5.

Mike's forces began to assemble close to their objective. It was clear they were going to rush it on turn 6. I sent in the Baboon to disrupt.

Heheh. Job's done. I overheated the Baboon by it maximum amount to ensure an appropriate result. 

It wasn't long before my sweet Baboon was finished off by other Kurita troops looking to avenge their fallen comrade.

Predictably, turn six turned into a rush for the objective. We did our best to occupy the space around it, denying the Kurita forces some opportunities. Our weapons-fire was true and only one Inner Sphere mech was left by the objective at when time was called. Between losses and an inconclusive ending, we called it a draw. I think the Kurita forces would have had an easy time if we'd played a couple more turns.

We reset the table and played again. Game two was a different affair altogether. Firstly, Mike and I had fun littering up the table with terrain, blocking up lines of sight and significantly changing how things would work. Second, Wayne slapped together four 200-point forces, two Clan and two IS and just paired up against the enemy faction, fighting over four tabletop objectives. I chose the Free Worlds League and was partnered with Mike's Kurita mechs. Wayne took the Steel Vipers and his teammate Wayne used the Fire Mandrills.


Marik-uh, heck yeah! My forces circled for easy identification. Lef to right that's a Huron Warrior, Spatha, Marauder and a Bandersnatch. I selected the faction blindly, not knowing what Wayne had specc'ed out. I couldn't have been happier. All four of those mechs were primo.

Mike's Kurita forces steel themselves for the incoming orange crush. Wayne was on top of the objective in nothing flat.

The Steel Vipers mill around the TL2 village. My plan was to use the three snipers on my right to pick on the easiest target available each turn. If Mark was going to put all his forces in a blob formation, I would happily oblige. 

As things progressed, the three bigger mechs entered the village to flush out the clan turds. You can see my Marauder and Spatha wading in the stream to offset their constant overheating. Hey, you must use all the tools in the toolbox and leaning on the fire button is 100% legitimate. Mark's Godforsaken Dragonfly with its ridiculously high movement allowance kept getting behind my bigger mechs. Fortunately, his dice were trash and it was ultimately not that effective. Quite scary though!

Mike's been pushed back to a large extent by the Mandrills. He did account for their Pouncer though, and you can see Mark has lost a Lobo atop the small hill in the center of the table.

End game! Mike and I rushed a central objective with his Copperhead and my Spatha, ready to duke it out with Mark's Pinion. My Bandersnatch contested a second objective. In the far lower right, just out of frame, my Huron Warrior nabbed a third objective.

Wayne had two mechs on the far left objective location in the ruined factory. We killed off the Pinion, leaving the IS forces with two and the Clan with one and one contested. The IS also scored more kills, giving Mike and I the victory! Woohoo!

Two very different games but both were terribly entertaining. Mike and I combined resources a little more often that Wayne and Mark operated much more independently. Mike was getting run roughshod early in the going so I helped when I could. I reckon it was just enough. I think it's safe to say we're all looking forward to the next outing.


Be well and good gaming!

06 August 2023

Arflings!

 My brushes weren't idle for long. Finishing off the Goblins got me in the mood to paint more fantasy minis. I picked up the Wargames Atlantic Halfling Militia box from Gcmini.com a couple weeks ago when them had everything 25% off. The first ten are done! As with all the other WA product I've purchased, assembly was simple. I used Rubicon Models 25mm bases for this group since they were also available on gcmini.com at 25% off.

There are thirty more where those came from, but they'll have to wait. We're off on vacation this week. Heading down to the gulf coast, Ft Walton Beach area. Sunburns and sand await! I'll try to find a shady spot with Pina Coladas and Margaritas.

01 August 2023

More Mechs!

 I finished up more than ox carts over the weekend. Also added to the "done" stack are these six Battletech minis out of the stash that Wayne gifted me.

Painted in a Kurita livery. The Marik crew have plenty so of course I had to mix it up a bit. 

Legacy, Shogun, Cronus

Copperhead, Wolfhound, Hornet

A fun group to paint and cleanup/reassembly wasn't too painful. I might have selected these models specifically because they were in good condition. 


30 July 2023

Tech Level 1

 Something a bit different added to the collection this week. A couple of 4Ground Ox Carts and North Star oxen to pull them. 


The carts went together easily and painted up in no time. The draft animals were no different. The bases are just 3/16 balsa but to size. 


With some FIW minis for size.

These will be nice scenario elements for a variety of games. Smugglers, settlers, merchants, you name it.



19 July 2023

Ten Little Goblins...

 I can't believe I actually finished the box of Wargames Atlantic Goblins. Ten more, in the books. Not just a sense of accomplishment but a nice set of minis! Who'd have thought? This lot have hand weapons and shields. I actually worked through these pretty quickly once they were assembled and primed - four or five days I think. Waking up at 4:00am stressing about work will do that. :)

The "Banna Wavva" is scratch-built. Since WA doesn't include command models in the box I had to make a standard bearer of course. Just some Plastruct rod and a WA helmeted skull on top. Nothing crazy. I need to slap together a proper banner though.

A group shot with the other 20 reveal that I did a fine job of retaining color and basing consistency since the previous paint jobs!


Now that's a proper mob. Time to go smash something!


16 July 2023

The Week's Painting

 Hi all. I finished up a few models this week and started on some more. The first lot is another group of Battletech mechs from the pile Wayne cave me. They've been painted in Clan Fire Mandrill colors. I figured Steel Viper had enough and it was time to spread out.

That's a Pouncer, Spirit, Bowman, Hellion and Baboon. 

Next up are some Malifaux minis I've had for quite a while and just hadn't done anything with. As is often the case, I bought them without a plan because they were very inexpensive. They will, however, make for an interesting support group for the goblin horde!

Mechnical 'Skeeters with goblin riders. Because who doesn't need that in their life? The models were every bit as fiddly to assemble as you'd imagine. Malifaux models are usually 10/10 and trouble-free when it comes to assembly. These were substantially more complex. I'm happy with the end result though, that's for certain.

The stuff I started today was the last group of ten Wargames Atlantic goblins. Hey, it was a mighty gobbo weekend.

These guys have hand weapons, and look! I scratch-built a banner! Or at least the pole. More in the work with that...



09 July 2023

Infinity AAR - Landing Strip Battle

 What's this? A proper miniatures wargame in Casa de Ski? It's been a while, that's for sure. Zig and I got together Saturday afternoon for a game of Infinity. I put some of those recently painted Starco minis on the table for a first go against Z's ever-present Pan Oceana military orders. I set the table up for a 300-point, 48 x 48 Domination scenario set at the maintenance area of spacecraft landing strip. There are four Consoles (marked in the picture) at which players can earn extra points if they successfully interact with them.



Mobile Bragada heavy infantry behind the red cargo container and a Salyut Zond (robot) hidden in the bushes covering my right flank.

A fireteam of Alguacils, Brawlers and a Daktari on my right, with a Tsyklon Sputnik backing them up.

The very cluttered landing strip.

And a view from the other side.

I opened up by having the Tsyklon with a Feuerbach (think nasty auto cannon) zip up the silo and get a bead on the Knight Hospitaller with the Heavy Machine Gun. I personally have a grudge against that Knight, he's killed so many of my forces over the years that any opportunity to shoot at him is a good one. To my delight, the 'Bot knocked that rotten knight down. The Medic Knight who'd done a better job hiding, confirmed the kill a few moments later. 

My chump fireteam on the left spreads out across the tarmac, using fuel canisters as cover, because why not? My Tsyklon on the silo has accounted for two more PanO oppressors. The kid at the controls of that thing was obviously using some cheat codes. Notice that I have a third 'Bot in the mix; that's a Reaktion Zond with a Heavy MG by the gate in the lower center of the picture. I was moving that up to help control the middle.

My Mobile Bragada team was moving up to the enemy side of the tarmac, heading for the console on that side. Note the scary black figure with a missile launcher in the distance next to the brown shipping container. The Knight medic actually got his shit together and started healing stuff I'd knocked out earlier in the engagement. 

And sadly I didn't take any more photos. In a nutshell, the Starco mercenaries took control of this section of the landing strip. The Mobile Brigada Lieutenant was knocked out in a shootout with the Knight Hospitaller 1LT. The decider was a terrific burst of shotgun blasts from a Brawler at the other end of the strip, catching a recently healed hacker with the Auxbot as well as a couple members of the Order Sergeant fireteam hidden behind that brown shipping container seen in the last picture. Having lost four models in a single action and flurry of shit dice, the Pan O forces backed off.

The new Starco team member performed very well and they're great additions to the crew. That Tsyklon bot was amazing, but that was as much a function of his positioning and weapon as much as anything. Be well and good gaming!

04 July 2023

It's a Painting and Posting Streak!

 Happy Fourth fellow Americans! And to those of you who aren't American, Happy Tuesday. I've taken a couple days off with no plans in particular. It's been terribly hot and humid the last week or so, so there's been little reason to go outside without a specific task in mind. Today's high is supposed to be 94 F / 34 C and I've been made responsible for grilling burgers, dogs and sausages for dinner this evening. I think I'm going to wait until after 7:00pm to light the grill.

  Enough of the chit-chat. I painted up a few packs of North Star Native Americans to add to the ranks of my early American colonials. I painted up half for the Iroquois and half for the Abenaki. 

The Iroquois contingent

And the Abenakis

And all together...

Be well!




01 July 2023

New Team - More Rumbleslam

 After last weekend's games, and with a mostly clear painting table, I painted up the third Rumbleslam team I've been camping on for a couple months. The team is the Deadly Divas. Without having used them in a game, I can tell by their stats and abilities they will have a much different play style than the barbarians and beastmen I've been using in our previous games. Variety is always important with a game like this. 



Left to right, that's the Brawler, Grappler, Orgress, High Flyer and Entertainer. The Entertainer isn't much for fighting but does help the team earn crowd support and is more of a support unit so to speak. Should be interesting!

Skellies and Miniature Minotaurs

 It's been slow painting the last couple of weeks, but I did finish some plastic 1/72 critters for an upcoming game. Models are Dark All...