StarDust Ground - Rules Suggestion

For anyone who has asked, and for those who haven't, I present an official addendum!
Sample Troop Type
Weapons Team
Rating: Regular
Movement: Normal
Weapon: Assault Rifle and Light AT Weapon
Special: Mutli Weapon

New Special Rule:
Multi Weapon
The stand carries more than one weapon and can fire all of them. Each weapon can fire at a different target. All of the weapons use either the First or Second ROF depending on the Action the squad was given.

Bear in mind that this can give one stand a RIDICULOUS amount of firepower if you do something crazy like combine Assault Rifles and an LMG into one stand. I think it is just a feasible to simply create a new weapon type like this:

Fireteam Weapons
Close Range: 12
Long Range: Unlimited
ROF: 2/1
AV: +3
Other: AV can only be used on Flank Shots.

or

Fireteam Weapons
Close Range: 12
Long Range: Unlimited
ROF: 2/1
AV: nil

Alternative Fire Mode
Close Range: 12
Long Range: 36
ROF: 1/1
AV: +3

The stand with this weapon now has solid firepower and can ambush inattentive armored vehicles if the opportunity presents itself (which is all a LAW should be expected to do). The stand cannot split its fire (which weighs heavily in this rule's favor) but still gives the stand options.

I'm still kicking around ideas for Overwatch and will work something out.

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