15 February 2016
After over a year of screwing around, I've finally gotten StarDust: Ground to a state that I'm happy enough with to make public. I've got a lot of insecurities about spelling and grammar mistakes so please go easy on me.
So, what is it? In short it is a 15mm sci-fi wargame.
Scale: Platoon. Each force will be composed of 3-6 squads and some vehicle squadrons. Ideally, 6-10 units per side for good game flow. More units will slow things down. Expect a solid 2-3 hour battle.
Dice: Primarily d8, although d4s will be handy.
Models: I've based my infantry per Flames of War standards because it is pretty. 40mm square bases will work fine too. Special weapons troops and leaders really should be on smaller or at least visually different bases. Individually based minis will be a pain. Vehicles do not need bases.
Space: It is designed for a 4 X 6 battlefield.
What Else: A tape measure and ruler in inches are pretty much required.You'll want a bunch of tokens to use as pin markers.
What's in it? Rules for ground combat! Specifically it covers movement, shooting the other guys, stabbing the other guys and running away from the other guys. Flying vehicles, transport vehicles, flying transport vehicles! There are three solid sample army lists included - Humans, Dogs and Robots. There is also a sample list for giant space bugs that isn't quite as thorough but offers a great jumping-off point. I've included a sheet of beautifully designed markers that's a breeze to print off on the ol' color laser printer at work. There's also a terrific Quick Reference Sheet that'll keep your games flowing so you can focus on killing the other guy's dudes and tanks.
Available now for a mere $3.99 on lulu.com in PDF format.
Oh wow - what a good post #500.