26 September 2016

AAR: Dystopian Wars - Some Cold Revenge

Ziggy and I put our Dystopian Wars toys back on the table last evening. This time around we played a 1200-point land game. Having just finished up my Belgians, I of course had to include them and put this list together:
N5 Bastille w/ Cloud Generator
N3 Liege
3 Marteau Artillery
3 R6 Tanks
3 R4 Tanks
5 FT-12 Light Tanks
Tourbillon w/ Fury Generator
2 Voltaire
1 Ace Fighter Pilot

It's normally against my programming to include three large/massive in the same army and things would be easy for Z if he drew the objective of killing all of my smalls (just five!). I rolled with it.

Our deployments. My Voltaires are flanking (turn 3) way to the left. The Foxhounds are flanking (turn 2) on the right. Zig stuck his big guys in the corner as he's wont to do.

After getting some spotting markers on the Lysander, my Liege hit it with all five barrels for a crit.

At the end of turn one, the Belgian R-4s smack the Sovereign with a "Hard Pounding" crit. Heheh.

Gratuitous shot of my models.

I actually won initiative on turn 2 and the R-4s immediately activated again. Another crit on the Sovereign. Bwahahaha. The thing was pretty well ruined.

I poured that beer pretty quickly.

My little FT-12s get in on the action and kill a Mk. 2.

Zig's first points - a 25-point Ace fighter pilot.

Ace pilot Jacque Blaque Shellaque was avenged moments later as the Liege finished off the limping Sovereign.

The Brunel unloads its front battery into a Belgian tank. Overkill? I think so.

The Tourbillon makes a Mark 2 teleport with its rockets! How fun. 

My artillery finish off the Lysander to end turn 2. The score was now 345 to 65 in favor of the French.

The situation at the start of turn 3.

The overkill theme returns as the front heat lance on the Bastille finishes off the thrice-damned Steward shield tank.

The Voltaires eventually show up and take some pot-shots at the British artillery. Classic - they scored a nav-lock crit on a vehicle with a fixed-forward arc. Wrapping up turn 3, the score had rolled along to 610 to 220.

Turn four went by rather swiftly. The Terriers, Foxhounds and Brunel thumped my Bastille pretty badly. I concentrated on scoring points, killing off two Cromwells, a Mk. 2 and a Foxhound. I also took out the Shield Generator on the Brunel with a critical hit.

I was at 815 points, 25 shy of my 70% target. Ziggy was at 300, needing to score 600 including killing my Commodore's vessel (the beat up Bastille). We called the game there. The result wasn't really in doubt.

Wow, a crushing victory for the French! They avenged their last outing against the British Army which was a lousy draw. If anyone is ever curious about whether or not the N-3 Liege is worth a darn, the question was answered - it's a beast. Combined with good spotters, it can cause pain all day long regardless of the terrain situation. This was my first time using the Tourbillon as well and it's every bit as nasty as its reputation. I left it Obscured longer than I should have - it only got two efficient rounds of shooting in. I was very pleased by how this army played and would use this same set up again without hesitation.

2 comments:

  1. Great read thanks for posting, always good to read Dystopian Wars battle reports, struggled to get into the land version myself, do you find it plays any faster than the sea battles? My main turn off at actually using the models I have painted is always how long it takes to get a turn or two in!

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    1. The land game does move along a bit more quickly. Turn templates are practically unused and units are weaker across the board so they die with less effort.

      I think what people don't get about DW is that although it feels "slow," after three turns a battle has usually been decided, which is the goal. DW's game mechanics do not lend themselves to playing 10 turns in 150 minutes. It just isn't going to happen.

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