Dystopian Wars - AAR - French and British Desert Duel

Ziggy and I had a chance to play Dystopian Wars Saturday evening. I thought it was high time my French land forces get a work out, so we both put together 1000-point lists and the table was set for a rumble in the Libyan desert.

My army list:
1 Masaulle mobile airfield
1 Bastille land ship (w/ cloud generator)
3 L'Aman heavy tanks
3 R-6 medium tanks
3 Marteau bombard artillery
5 FT-12 small tanks

The British:
1 Brunel mobile airfield (w/ shield generator)
1 Sovereign Mk.3 land ship
3 Armstrong medium tanks
1 Steward heavy tank
3 Foxhound light tanks
5 Terrier small tanks
3 Cromwell bombard artillery

We each took one Recon plane and the balance of the SAS were fighters. We've become accustomed to having an air battle to begin with. Whichever side has SAS left over is then free to re-arm their planes and stick it to the loser of the air battle.

On with the battle!

Our forces arrayed. The mobile airfields stared evilly at one another.


My orders. I'm OK with this.









Right out of the gates, we moved fighters towards eachother. In moments we'd each lost an entire squadron. Zig had one more group than me so I'd have to figure out how to account for that.



The Sovereign snaps off some long-ranged fire at an FT-12 and retires it.

My Bastille hits the big Brit with a corrosive blast from its bombard. Huzzah!







The Steward's fore gun smashed a L'aman. who in turn melt down a Foxhound. The Foxhounds respond by finishing off the damaged L'aman.  

At the end of turn 1, the Brits had scored 130 points, the French just 35.



The Steward continues its reign of terror on my right, hosing down another L'aman. BTW, any KOB players who aren't using those things are doing it wrong.








But the powerful heat lances from the L'amans melt down another Foxhound!

My bombards get to work on the hated Steward, landing a Nav Lock crit.

The Terriers wreck a third FT-12. The FT-12s are having a miserable time of it.

But the big guys are where it's at as my Bastille opens up on the Brunel at optimum range, disabling the generator, settings fires and killing crew!

The Cromwells seek revenge on the Masaulle, ranging-in easily. A shimmer develops within the explosions and moments later...







The massive vehicle is transported hundreds of yards to its rear! Not pictured here is the glorious death of the rightly-despised Steward heavy tank. I'm reasonably sure that the Masaulle killed it with its fore guns before being Flared.

So, at the end of turn 2 the French were up to 200 points, the Brits were at 155.

The situation at the start of turn 3.

The Armstrongs move forward into prime position. Another Sturginium Flare results in a dead L'aman and an R-6 also takes critical damage.

The burning Brunel finishes off the poor R-6.

My last L'aman blasts the carrier with its heat lance causing yet another crit! It is now carrying a Nav Lock, Corrosion, three Fires, Shredded Defenses and eight damage. It won't be long now! Zig had used an Espionage card to nullify a Devastating Munitions card on that shot.

But just as things were looking up, the Terriers rip into my command tank, wrecking the steering mechanisms.



The captain of the Masaulle orders his engineers to push the engines as hard as they can. (Stoke the Engines for an extra 3" move) The massive vehicle lurches forward back into arc of the Brunel. In the end, the rockets impacted and finished off the British carrier. A worthy foe if there ever was one!










The Sovereign does what it does best and finishes off my FT-12 group and puts another critical hit on my Bastille. Now the engines are fouled up! Gah!















Winding down the turn, my bombards crush an Armstrong and crit another. Hehehe.

Not to be outdone, the Cromwells double-crit my last L'aman, finishing off that squadron.

The score is now 505 for the French and 445 for the British. Still a very tight game!

Turn 4. The armies are very thin now. My Bastille managed to repair both critical effects! Zig played Radio Intercept an gained the initiative this turn.

The Terriers begin by critting my Bastille yet again, causing Chaos and Disarray. The French landship responds by causing a bit of damage to the Sovereign with its heat lance. Weapon efficacy was low with all the damage my command tank had taken.

The still dangerous Sovereign unloads on everything it can, wrecking an R-6 and finishing off my Bastille. Boooooooo.


My final shots with the bombards were at the Mk.3. Their corrosive munitions caused a Fusion Leak, for a total of FOUR corrosion markers. Hehehe.











The the end of turn 4, I'd scored 640 points, Ziggy was at 660. We'd both hit out 70% objective easily the following turn so called the game there, a draw. A well-fought brawl for both of us.

That was about a tight a game as we've ever played, and it's been a lot of games for us! The two forces are very closely matched and as much as Zig enjoys belly-aching about "Cheese Lances," The omni-present Guardian Shields on the British side are just as miserable to deal with. The Sturginium Flare on my Masaulle I think may have saved it. All of a sudden it was WAAAAY out of range and arc, so it became a non-threat which kept it alive and powerful longer than I expected, especially with no Cloud Generator.

I'm sold on the French bombards - I love them. Next time I'll have to combine them with the Furieux Scout Fliers, another favorite French unit of mine.

I hope everyone had a great Thanksgiving / regular weekend in other parts of the world.

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