25 February 2023

Super High Tech Jet Fighters

 I finished up another batch of commission painting today. These are some 1/300 aircraft Wayne picked up for Check Your 6. I really enjoy painting 6mm stuff so of course I was happy about this opportunity. Planes are a mix of types for the Indo-Pakistani wars in 1965 and 1971.

Mystere IVAs, Hunters and Gnats


MiG-21s, F-86es and F-104s

I look forward to seeing these on the gaming table. Should be a fun group to play with.


19 February 2023

Stargrave Session #3

 Our whole group of Stargrave players got together yesterday for our February game. Since there were six of us and Stargrave can get really slow with a lot of players, I set up two 3 x 3 tables; players were randomly assigned to one table or the other. The two scenarios that were set up were Skymine and Salvage Crew. Ziggy, Wayne and Mike ended up on the Skymine table  Being engrossed in the game I was playing, I only got one picture of that setup. 

From what I understand, Zig had a really good game and Mike did well. Wayne stunk it up, quite a reverse from last time when he completely dominated.

David, Mark and I were on the Salvage Crew table, gathering loot that had been scattered in a swamp from a downed spaceship. The spaceship provided a focal point for the encounter.

That's David's heavily-revamped crew off to the left. He suffered a lot of casualties in the previous game and essentially blew it up and started over. Mark's Monkey crew is in the upper right corner; this was his first game. My group is at the bottom. I replaced a freebie Recruit with a 100 Credit Pathfinder during the break. I gave the +1 Shoot Carbine I had picked up to the Pathfinder. 

Things got really weird for David early. Wandering monsters showed up on turns 1 and 2, both in the same place, posing a real threat to David's crew right out of the gates. 


David's sniper worked on grabbing a Data Loot from the island in the stream while my Runner, Scoop, snagged a Physical Loot from under the Monkey's noses. My newly-hired Pathfinder Rufus McCoy was shot to ribbons by the Monkeys on the hill. 100 credits. Three turns. Kind of what I expected to be honest.

Scoop starts the slow Physical Loot slog back to the corner, through difficult terrain. LEMME HEAR IT FOR 1/4 SPEED! Of course a Ryakan chooses that moment to arrive in my safe corner, blocking my exit. X AE A-12 intercedes to protect the Runner. The Ryakan chomps down on the HERObot to the tune of 10 damage. Judas Priest! What utter bullshit.

By turn 5 things were just running out the drain quickly. David had been cut off from much of the battlefield by a combination of trees, smoke and a Wall of Force Mark's Captain had thrown up to slow the monsters down. The Green snakey monster had spit acid at David's First Mate earlier and caused a tremendous amount of damage which seemed to leave an impression on David. Of course the Hydra simply burrowed under the Force Wall. The defense laser on the space ship pounded both mine and Mark's crews foolish enough to approach. My Codebreaker Katie Kaboom (the pink one in the middle) was knocked out for the third game in a row! Medic Beverly Kills picked up a Physical Loot and was hoofing it towards the corner.Mark took the opportunity to use Lift to movie some of his monkey troops to intercept the getaway. I was not pleased. At the far side of the map you can see that two more monsters have arrived - another Ryakan moving towards David's crew and a big gray boar ready to block Mark's monkeys from escaping with Data Loot. 

By turn 7 I was in full retreat, trying to get away with loot and few casualties.

The boar and hyrda stalk data-carrying-monkey prey. One monkey has already been poisoned by the hydra.

As David said, "I roasted the lobster," as he makes the best out of a bad situation, snagging XP and credits anywhere he can. That thing was a "Porigota" which carry a 30 credit bounty.

Run Monkey, Run!

Fun game, that. Lots of action and craziness. The mix of special powers that Mark and David had going on made for a lot of unpredictability. I only ended up with one injury on Katie Kaboom who will start the next game at 1/2 Health. My First Mate gained a level and I located 275 credits worth of loot. Not a bad haul. I need to make a decision about keeping Scoop, the Runner. On one hand, he's free and fast, ideal for putting into risky spots. On the other hand, another Pathfinder gives be someone equally fast who's much better equipped. At 100 credits though, I'd be hesitant to put him into risky situations which currently don't faze a zero-credit Runner. Decisions...

Looking forward to the next encounter in March!

18 February 2023

The Week's Painting

 I finished up another set of commission work for Wayne, these accompany the alien monstrosities from the previous post. This group is a bit less weird, that's for sure!



They're out of the same boxed game as the others, something called Star Saga. Great 28mm sci fi models that will feel at home in nearly any sci fi game. Painting was done with a combination of pale sand basecoat and AP Speedpaint "Sand Golem" as the primary uniform color. I put the camo pattern down before the speedpaint since it's more or less transparent. Details and other equipment were all picked out after the base colors are is common. The mutants' colors are a combination of the soldiers here and the aberrations painted last week.

We're getting our third game of Stargrave today. Should be weird.

12 February 2023

Weekend Update

 Ziggy and I got in that Dragon Rampant scenario playtest yesterday evening. No thorough AAR, but a couple of pics.






The scenario is inspired directly by the great movie Army of Darkness. Undead "Deadites" led by Naughty Ash fighting it out with the living, led by Goody Two-Shoes. The scenario played well and I know exactly what terrain to pack with me in a few weeks. Goody Two-Shoes' car is obviously a scratch conversion of a toy car with a handmade windmill blade  for carving up Deadites. I spent a few hours thinking about how to do it and make it look interesting and plenty more time getting the blade support to stay put! I'm happy with the result which is certainly evocative of Ash's car in the final battle. 

I finished up the first batch of commission work for Wayne this morning. Some pics.



They're out of a board game called Star Saga. Primary color is lavender with Army Painter "Slaughter Red" speed paint over it. The almost raspberry color is nice but still gives off a strong "not to be taken lightly" vibe.



10 February 2023

Recent Crafting

 Hi all. It's been a slow couple of weeks on the gaming front. Last weekend I got a lot of tabletop terrain put together. We had a contractor in the house working on flooring and I was essentially trapped at home with him for tow days. It was productive for making gaming things for sure!

First up was some dead swamp trees. They fit in with an undead theme and I made them specifically for a Dragon Rampant game I plan to run early next month at the new game con in Jacksonville, Skirmish. I'm slotted to run my game Saturday morning (March 4th). Should be a hoot! It's a 15mm "Army of Darkness" themed game with Deadites vs the Living. 

Next out of the gates were a couple of swampy terrain bits. I had an 8" x 8" piece of thin plywood that was easily terraformed. 

On Sunday morning I went rooting through the bits collection and slapped together an edifice for 28mm sci-fi gaming. A block of 2x4, balsa and bits, some glue, paint and patience...



Good enough for blocking LOS and giving someone an elevation advantage for sure. 

Wayne gave me a handful of 28mm sci fi minis to paint up as commissions - I'll post pics as they make their way through the queue. He's also got a bunch of 1/300 jets on the way too. I won't have to buy my own models to paint for a while!

Zig and I are going to playtest the Dragon Rampant scenario tomorrow. I'll post some pics of it. Be well!

Recent Gaming + Travel

 I've been bad about porting Batreps on the blog recently and figured I owed it to myself to document a couple of recent outings. Back o...