31 December 2016

Madame Liberte - Done!

Well, all done with big ugly. It turned out nicely I think. It actually painted up a lot more easily than I expected. The basing situation is a train-wreck, thanks Spartan.

Can't wait for the big dumb thing fight with Ziggy's British walking fortress!

2016 Mic Drop

Go on, 2016, get out of here!

I've had a terrible time getting any painting done since Christmas - it's just been busy and weird with family over, etc. I was able to essentially finish up Madame Liberte last evening though! The base hasn't been done, but the hard part is in the books.

She's big, for sure, but given the size of the Vauban and some of the mobile airfields, I was expecting colossal. I am fully aware that at her age, ML shouldn't yet have a green patina but it makes her more recognizable and I like the look. It's sure better that the ugly gray that Spartan's painters chose.

Santa brought me a couple of gaming goodies...
The Riddler's gang. Good painting subjects at the least and since I was able to snag the rules at no charge, quite playable! I'll need to pick up an OpFor (oh, so sad...)

Mike has been pressuring David and I to take the dive. Good Lord the rules are so brutally written. Star Fleet Battles is positively elegant by comparison. I may just pop a couple of counters out and step though the OOP slowly to start getting the hang of things.

Ziggy and I did get in a game of Dystopian Wars on Boxing Day while the rest of America was at its nearest mall brawling. He brought out the Polish again, this time against my French army. No full AAR, but a few pics:
This was the first time I used a Rousseau heavy bomber (the big beautiful white thing). It's good, but not great by any stretch.

Itty bitty French tanks nip the ankles of the Polish landship in the shadow of the Zamiec sky fortress.

My N3 begins to have major issues.

And then the Zamiec and friend boarded and captured the Rousseau. Booo.

We got through most of three turns before dinner pulled us away. Ziggy was way ahead on points, something like 450 to 220. He scored nearly all of his points in that third turn, while during turn three I missed EVERY SINGLE SHOT I FIRED. Could have crippled the Zamiec and eliminated the big landship, but it was not to be. An entertaining game and a positive result for the Polish side who had been worrying Zig; he's spent a good bit of time and money on them - a second terrible game in a row would have been poorly received for sure.

Happy New Year everyone! May 2017 be wonderful for all of you. Stay safe and catch you on the flip-side.

27 December 2016

Oh come on, this is getting ridiculous

2016 claims another one. We'll miss you, Leia!

I hope everyone had a good Christmas.

22 December 2016

6 x 6 Challenge

Over at The Stronghold Rebuilt, Kaptain Kobold suggested a 6x6 gaming challenge, similar to the winter painting challenge that we're all familiar with. The goal is to play six different games six times each during 2017. The most challenging part may be to spec out the games beforehand! My list thusfar:

1) X-Wing (primarily because it's a quick and easy system to get going)
2) Dystopian Wars (a favorite in my gaming group)
3) Rubber and Lead (my still unpublished car combat/racing game)
4) Star Fleet Battles (should be very do-able with our monthly get-togethers)
5) StarDust / StarDust: Ground (my creations that don't see the light of day often enough. perhaps this is bending the rules, but KK says it's virtually impossible to cheat)
6) MLB Showdown (I bought a bunch of cards and SWMBO and I rather enjoyed playing last summer)

On a completely different note, I finally (after about a year and a half of fence-sitting) plunked down last evening for a 6mm Polish Naval Infantry Regiment for MSH / Sabre Squadron. Yes, that included TWO separate orders - one for tanks and one for bases and infantry. I'm excited. I haven't painted micro armor in a while.

This may be my last post before Christmas. I left my crystal ball at work, so I can't know for sure. If it is, Merry Christmas!

17 December 2016

StarDust Work

In the interest of improving the production values of my space ship combat game, StarDust, this morning I took some pictures of my ship collection. I'll embed these pictures into my ship data cards to make it a bit easier to correlate cards and ships on the table. Obviously this only works for my collection, but the technique has been well-received when I've demoed StarDust: Ground.

Some cropping, then pasting into an Excel spreadsheet gets the pics to a similar size. The next step is to put them into the ship data cards. That'll have to wait though - I'm heading out to go see Star Wars! Take it easy y'all.

14 December 2016


Tis the season for dressing up the dog in embarrassing outfits. Poor thing.

Not much proper gaming these days in Casa de Ski. Junior, Zig and I played a game of Risk: Godstorm on Saturday afternoon.
My orange Norse hordes were victorious. Old age and treachery count for something! Junior did manage to bag Europa (equivalent to Asia in normal Risk) for at least a full turn - impressive for someone who's essentially a newb. I'll admit I was using him as a vassal state against the dastardly blue Ziggy forces. Zig capped my Temple in Kush early, earning my enmity right out of the gates. I hadn't played Risk of any flavor in years - it was good to get it back on the table.

This week I've been painting up a giant Dystopian Wars thing:

Madame Liberte! I snagged it on the cheap on a Black Friday/Cyber Monday sale. Although it's utterly ridiculous, Ziggy has the British counterpart and, well, arms race anyone? As you can tell, I magnetized the statue to the hover base and the arm is also magentized. Shouldn't be too much longer, it's painting up a bit easier than I expected.

07 December 2016

Recently Painted - Spaaace Ships

I've had these half-way done for a very long time, in fact I'm tempted to dig through my email to find when I ordered them. Either way, I got the urge to finish them off Sunday afternoon and they made it out of the queue last evening.

The models are Mongoose "A Call to Arms: Noble Armada" minis which are sadly out of production now. They'll form the core of a fleet for my spaceship game, StarDust.

The fleet's ships are loosely based on Chess pieces. Perhaps they'll get a trial run in the next week or two.

03 December 2016

Tanksgiving Games (an AAR twofer!)

Last Saturday, November 26, a few of us made the two-hour drive to Mikey's house in Waycross for some Tanksgiving toy soldiers. First up was Dystopian Wars. We had four players so it was easy to give each 750 points worth of stuff and commence smashing. I brought my Blazing Suns armored forces and was paired with newbie Bill who borrowed Mike's Prussians. Mike used his British and was paired up with David's first-battle Russians.

The British and Prussian armies don't have your typical composition - no larges is the most obvious peculiarity. Mike but the lists together as "teaching" armies and simply used them for this outing - it resulted in a 1500-point game with only two big machines per side - a bit weird for sure!

The deployment of the Japanese and Prussian troops. I kept the squid and big walker essentially centered. All of the Prussian artillery was on our left, covering a large open area. We were sure to give it plenty of open LOS so finding targets wouldn't be a problem.

The British and Russian deployment. Mike's artillery were "hedged in" and in my opinion, the Russian landship was a deployed a bit conservatively. The drill was underground, abreast of the Belgorod.

This was the story early in the battle. The Coalition won initiative and would move a unit forward. The Bond would then move up, getting into range of the previously moved unit and smacking them. A beautiful "generator offline" on a filthy, nasty Steward. Huzzah!

Our players

A view off to the right of the battle. The big central hill did a marvelous job of splitting the opponents' force in two.

My Myobu snap a few shots at a British artillery gun. These little guys were wonderful for harassing the artillery.

An overhead shot towards the end of turn 2. By the end of turn 2, the Bond was way ahead on points, 315 to 65.

The drill appears! Its cargo of small tanks is disgorged. All Prussian and Japanese guns have a new priority target.

And within minutes, the drill is a smoking wreck as it is hammered mercilessly.

The driver of the Belgorod makes the assumption that two giant Russian vehicles cannot possibly die in the same spot and drives to where the drill got killed.

And turn four turns into a shooting gallery of KILL THE BELGOROD! The Prussians knock it down to just one hull point.

Then a squadron of Chi Ris quickly trundle over and finish it off. Woo Hoo!

Squiddy floats towards the village to unbalance the situation over there on the right which has been quite a melee of Terriers, Mk 2s, and Reckes, with some A6s in reserve.

After turn 4, we'd achieved our objective of destroying 50% of the enemy force including all large/massive units. The tally was a whopping 1040 to 430.

Yeah, it was a lop-sided affair but I think fun was had all-around. Aside from Bill, everyone's dice were crap. Sure, we'd have a good roll here and there, but Bill's were consistently amazing and that had a lot to do with our victory. The Bond team made a few mistakes, primarily in deployment, that put them on the back foot early but hot dice beat tactics as we all know.

Amazingly, the Blazing Suns lost NO units at all - all Bond casualties were Prussian. The fact that both Russian large units died on literally the same spot of ground was also quite amusing.

After we cleaned up, it was on to a big game of Ogre/GEV. Well, GEV since we decided to do away with the Ogres. David and I were on the NA Combine team, armed with a shitload of GEVs and infantry. The Pan Euro team of Mike and Bill was armed only with much slower tanks (and infantry). The Combine were able to select their mission secretly and only had to deploy half of their force initially. The PE then would deploy their whole (larger) force to defend an unknown objective.

David and I chose the objective of scouting 5 city hexes on the PE side of the map.

Our brill plan was deploy our initial forces centrally, in the hopes of getting the PE to follow suit. It sort of worked. The road on the left side of the map was to be our yellow brick road to glory!

Right out of the gates, I shut down the damned laser on the far left. Central forces moved up. A PE Super Heavy rolls up into the city hex on MY road. 

The dreaded chore of dealing with Supers using only GEVs combined with shit dice rolls.

The fight in the center does not go super great for the Nord-americains. We chose to blame dice since there's no way that well-dug-in troops could simply shrug off our light raiders the way the shore ignores the waves. At least with our GEV movement, we were able to escape very harsh retribution.

Finally some headway on the YBR.

Don't have any pics of the moment it happened but David and I made the "oh F it" decision and bailed on the center, making a massive jailbreak left. The PanEuros had to march with us, albeit much more slowly. Hehehe. David left a couple of stragglers in the middle and right that tied up a nice collection of PE Ponces for the duration. 

Like wet Gremlins, the combine swarm the bejezus out of the left side of the map. PE fire couldn't effectively slow that many spread-out units.

Bwahahaha! We settle in and hunker down. The rear guard blocks the PE from ruining our party.

VICTORY! Successfully scouted hexes are marked with yellow Xes. The PE only had a single Super left in that corner to harass our troops and we'd occupied more hexes than it could hit.

That was a terrific game. Around 10:00PM David and I were ready to give up and start driving home. We were getting wrecked and there was no hope at all. We only stayed out of respect to our host. By 10:15, the jailbreak was in full effect and Mike and Bill were in full "Oh Shit" mode. It was a race at that point and we managed to pry out a victory.

Thanks Mike for hosting us and feeding us and putting up with our complaints of rigged dice and horribly unbalanced scenarios. I had a great time and am looking forward to hosting the third Memorial Day Bash in six months!

28 November 2016


Not a full update, more of a teaser. I did get in two games on Saturday. More details later.

Dystopian Wars