This'll probably be my last update for the year. Between Christmas then a trip to the Northwest right afterwards, not much room for hobbying. There's been a bit of conversation about possibly playing Forstgrave with some of my gaming buddies so that got me in the mood to paint up some Pathfinder and other minis Wayne dumped on me many months ago. Also in the mix is a 3d printed Yoda my niece needed some paint on.
22 December 2024
Paintings
08 December 2024
Donnybrook AAR: Goblins and Halflings, FINALLY!
It's been a long time coming, but the pair of 28mm fantasy armies I've been collecting finally got a chance to slug it out last evening While the Assad regime fell and Georgia fought hard to win the SEC. I picked up the Donnybrook rules in early 2023 and after a quick read-through realized they'd probably be excellent for what I was hoping to do with these forces. So there we are, two new armies, a new set of rules.... let's see what this is all about.
Ziggy chose the Halflings and selected his four units - Drilled Pikes and Archers, Recruit Cavalry and Elite Highlanders. He also had a mounted Commander. For my Goblins I chose Recruit Spears, Archers and Cavlary and Drilled Orc Warriors to accompany my Mounted Commander. I set up the tabletop as a farmstead with some nearby woods. We just played a basic "kill em all" scenario to familiarize ourselves with the rules.
Feh. I only accounted for three of 'em.
Thoughts - Donnybrook is really good. I was curious how the card activation and random turn length would work out and I got my answer. As with all things random, the law of averages takes hold and everyone gets a fair shake by the end. Dice and other mechanics are simple and effective. Troops die really quickly if they don't have armor or cover, much like Blood and Plunder. We didn't think about using cover heavily given the rank & block nature of the forces but lesson learned! Unarmored troops die like dogs in melee, just ask the halfling archers.
I want to add a few extra units to each side in the next game and start playing around with magic and magic-users. There aren't any magic rules in Donnybrooks but after playing a game, I feel confident that I could put something together with little trouble. I also need to look at applying the different faction traits to my forces - Donnybrook includes faction army-build information that I ignored but those faction rules could easily be applied to halfling and goblins. I just need to see what looks like some that would be appropriate.
I did paint this scatter terrain up yesterday before the game. I've had them since Skirmish game con last March. 3D prints. Always useful!
29 November 2024
Battletech Alpha Strike - Fun in the Sun and Surf!
The usual "TANKSgiving" battle get-together didn't happen this year due to two illnesses, but those of us who were feeling well got together for a grand game of Battletech AS. I'd put together a 7-player scenario, Clan vs IS and had six players show up which worked out well considering. We played at Roll The Bones game store in Savannah, a relatively new establishment I'd been to a couple times but never gamed in. It's far more popular with the CCG and RPG players. In fact, the day we played there must've been 60 people in the store playing games of various descriptions.
On to us. The scenario was simple, Steel Viper Clan mechs are advancing into the coastal area through the shallows. Free Worlds League and Draconis Combine forces are set up defending but are separated by a lot of tabletop. There are three objective locations set up. Kills are worth 1 point each and possessing an objective at the end of the game is worth an additional 3 points. The Clan forces had three Stars and the IS forces were made up of four Lances. I was also debuting my most recent gaming mat, purchased specifically for Check Your Six, but whatever, it's pretty!
28 November 2024
Otter of My Own Fate
Still no Battletech AAR. Motivation has been hard to come by. I did however paint up an armored car / recon car for the Bolt Action Canadians. I picked it up on Etsy a couple weeks ago and it arrived last Saturday. Well, one chunky solid easy-to-paint model later (and a week off work) and job's done! Rather than leaving it boring solid OD Green, I gave it a basic camo pattern of OD and medium brown. I like the final look and it's a fun and welcome addition to the collection.
25 November 2024
Down on the Farm
I picked up a TT Combat MDF kit a few weeks ago to improve the variety of 28mm options I've got. This little farm accessories kit turned out really cute. I didn't build the quonset hut style structures but probably will at some point.
I'm off this week so I'll certainly get some painting in. In fact I've got an Otter armored car drying the garage and have some other WWII minis to get started on. The Battletech game on Saturday was a blast. Had a great turnout and the scenario worked well. I'll work on the AAR some time this week.
22 November 2024
A Few Good 'Mechs
Because I can't help myself, I've added some reinforcements to my Battletech Kurita forces. Similarly to what I did with the last batch of Marik mechs, I changed up the colors, this time opting for a much more traditional Draconis Combine red + gray. Basing was mixed up a bit too, mainly just to play around with colors and pigments.
Some of these will be featured in a big game tomorrow. Looking forward to that for sure!
and a Crockett, Crab, Atlas, Enforcer and Flashman.
10 November 2024
An Actual Game!
After what seems like forever, I finally got to push toy soldiers around and throw dice on Saturday night. My nephew is in town so he joined Ziggy and I for a game of Lion Rampant. Jason's in his early 20s and enjoys boardgames. It took no convincing for him to join Ziggy and me. I set up the same scenario I played back in July with Mark and Mike - Scenario 8, Sausages with Mustard, Spain vs Venice. Jason and I shared command of the Spanish attackers while Ziggy's Venetians defended. Forces are 45 points each, there are a total of four commands, two per side.
Early turn 1... Ziggy's mercenary Greatswords move out.
The first of many failures of mine. My light cavalry fail to evade Italian heavy cavalry. Los Jinetes are very quicky a memory. Yeah, failing an Evade is painful.
Thanks to a less than fortunate couter-charge, the Greatswords and Jason's heavy cavalry inadvertently meet in the woods and an ugly melee results in both units breaking. I'm not sure a failed counter-charge would have been worse. Is what it is.
Ah, a proper fight. Heavy cav vs. top-shelf halberdiers led by El Capitan con Corazon de Leon. Both units suffered mightily and ran away from each other.
After at least an hour of trying (and I did look at the metadata on the photographs to see how long it look), we finally get the flame to take on the library!
Into the home stretch... My commander and his halberdiers searching for that lost shaker of salt... Italian cavalry doing the same.
Orks, Meet the Y
Two projects for this update. First, a follow up from last weekend's post. The YMCA sign is done and came out nicely IMHO. and the othe...
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I got back to Gnomecon around 11:30 or so and met up with David. I could have kicked my self for taking my Wings of Glory stuff out of my ca...
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Mark J and I went to Southern Front game convention in Raleigh, North Carolina last weekend for a couple of fantastic days of dice and toy ...






















































