30 April 2017

AAR: AK47 - Back in the Jungle

Wifey and I put AK47 on the kitchen table Saturday evening. It's been well over a year since we played AK47 Republic and with the new AA assets, it seemed like a fine idea. We used our traditional Litumsian forces - my wife, the communist insurgent Militia Campaign for the New Congress and me, President for Life Johnson's Worker's Party Army.

My WPA forces were the attackers for this battle. I placed objectives on the garage, train/road crossing and the bridge.
My wife deployed her jeep-mounted defectors, the Hyena Company, straddling the far road and blocking the crossing objective. A large group of militia covered the route toward the bridge, while the tanks were deployed on the bridge. Another large group of militia covered the garage and workshop.

I got to start with two infantry groups which were deployed wide out on the flanks and my cannon battery which deployed a bit closer to center on the left to pummel the Hyenas.

My gunline takes aim but there are next to no casualties - just one pin.

The firefight on my right goes poorly for me.

Another volley from the cannons doubles the earlier result. 😕

A blurry shot of the left side shows my infantry making some good progress towards the hangar - both groups are taking casualties though.

The platoon on my right begins rounding the hill. They rolled "out of ammo" two turns in a row and their shooting has been just useless.

Now there we go! The recoilless rifle jeep get "A-Teamed" as does another jeep (without riders though). The cannons have finally gotten it together!

But bad news from the right side as the tanks fire at my platoon by the hill. Their morale falters and it's Good Night, Nurse!

A similar scene unfolds for the MCC grunts holding the buildings - they abandon their post leaving it virtually undefended! Good thing for them the Hyenas, in their jeeps, are close by to pick up the slack.

We both get reinforcements! The MCC gets an armored car and AA APC while I got another group of infantry with a recoilless-armed armored car. The reinforcements are quickly piled up in "action central" on the left flank.

The remaining Hyenas de-bus and prepare to defend the objective while my cannon battery drives quickly towards the rail crossing to nab it!

My infantry are caught between the AFVs and the MCC elites in the building. Of course my bazooka team can't locate a rocket quickly enough!

My cavalry finally arrives. Day late, dollar short.

The MCC tank crews finally decide to crank their engines and help out after the Hyenas are wiped out. My battery starts to get battered.

Battered and deep-fried! They've had enough and leave.

And time expired. I had only captured one ten-point objective. The rail crossing was 20 and the bridge 30. I really messed that up, didn't I? Final score was 69-45 in favor of my wife's MCC. Rebel scum. At least if my artillery had hung in there it would have only been a negligible 4-point loss.

It was a great way to spend a Saturday evening and I swear, one of these days I'll win a game of AK47. It's become my Moby Dick.I was disappointed that the Little Bird showed up so late - it was the first time I'd included it in an AK47 list and it never got to play. My wife's "arrival" rolls were fantastic, getting four of her five units on the table to start. Looking forward to the next round!

29 April 2017

AAR: Star Fleet Battles - The Trojan Freighter

Last Sunday the Space Cadets finally got together for a proper game of Star Fleet Battles down in Brunswick. It's been a while since our last get together. Mike suggested the Trojan Freighter scenario from Federation Commander Communique 134.

The basic premise is that a cruiser stops to assist a freighter that's having some sort of trouble. The freighter is actually just a lure, placed by Orion pirates who then ambush whatever comes along. The cruiser's mission then becomes to leave the battlefield intact.

We randomized the cruiser player and Mike drew it. Originally he was to drive a Hydran Iroquois but without New Worlds I handy, he switched to a Lyran CA whose weapons we're much more familiar with and wouldn't seen a reference.

David and I drove basic Orion CRs, mine with an A-Rack and Photons, David's with an A-Rack and Disruptors.

The battle is joined! Mike pointed his ship towards David and started running. With loaded photons, I put my speed at 18 to rush in and deliver a good thumping on him. 

By impulse 22 I was in prime position and dropped the bomb on the Cat O Nine Tails. Both of the Homewrecker's photons hit, along with four phaser-1s. Two engines and two APR were among the initial damage. Nice.

But by impulse 32, a series of unfortunate maneuvers left me no choice but to park it right in front of a seriously pissed off Mikey. I put 23 power into specific reinforcement of the #5. You don't do that very often. One turn 2, impulse 1 Mike hit the big red button and even with a full shield and 23 reinforcement, I took 41 internal damage. Oof. As you can see, David pulled in behind Mike while all this was going on and unloaded through the down #4 putting 40 internals on the big Lyran ship.

At the end of turn 2, Mike was resigned to a terrible, short loss, so we gave him a frigate as backup and continued playing. The frigate entered from the edge he was running to.

A chase develops! I put a few more damage on the Cat O Nine Tails, but sadly missed with one of two overloaded photons.

The stupid frigate gets into position and keeps up the irrational cat aggression on my ship. I suffer the humiliation of an ESG pit-maneuver as well as the standard battery of disruptors and phasers. Eleven more internals for me.

Not to be denied, David issues the final indignity of the day - 22 more internals for the Lyran. The game is called.

 Mister "Clean sheet"
 Mister "I need another pencil"
Mister "You can use my pencil, I don't need it anymore"

We came away from the game thinking that the Lyran CA is ill-suited to this scenario. We also think Mikey needs Lyran driving lessons - he didn't use his ESGs effectively at all, but since he never uses them, it was understandable. The IRQ probably would have held up better. Maybe next month I'll have an Iroquois in it just for you, MB. Good game guys!

27 April 2017


I picked up a couple of 15mm modern goodies a week or so ago - reinforcements for my AK47 Republic armies of Litumsia.

Really just an excuse to add to the armies. The M163 is for the MCC rebel faction while the WPA loyalists get a ZU-23. The AAA assets will probably be useful when using Sabre Squadron rules, but both will do a fine job of mowing down walls of infantry. My bride and I have an AK47 date Saturday - I imagine these might make an appearance.

23 April 2017

A Short Time Ago...

Saturday was a very busy day for my family so I had no time to really prep a game. I still wanted to play, so Zig and I pulled out X-Wing which requires not a lot of pre-game.

The rogues gallery for game 1. Scum and Villainy faction. This was my first run with the Protectorate Starfighter (far left).

They were pitted against a "Grrls Rule" list Ziggy picked up online, featuring Rey (in the Falcon) and Miranda Doni in the K-Wing. Obviously, the Rebel ships were high-value beasts given that he only had two ships.

Ziggy managed one great Ion bomb drop, hitting three of my four ships at one go! In the end, I conentrated fire on the K-Wing, taking it out and then was able to nip at the Falcon until it went kaboom. I was very pleased with my list and it held up well.

Zig and I reset for a second game. I hadn't played Rebels in a while so it was decided to do a Rebel v Rebel battle. Junior walked in and we invited him to join the fray. It turned into a 3-sided affair and he used Imperials (First Order mostly).

The group for game 2. I specifically went off the rails with my selections. I really do prefer to give all the toys table time and the A-Wings haven't been out of the box in a while.

Our deployments. I wasn't keen on impaling myself on the Rebel gunline of two X-Wings. The A-Wings were deployed to harass the Imperials.

Junior, multi-tasking.

My B-Wing did take a beating from the X-Wings, but had the moxie to deal with it, only to get nabbed my the K-Wing's stupid net. My A-Wings caught a TIE fighter but couldn't get a result! The ARC170 and Shuttle prepare to duel.

A TIE sandwich! The B-Wing would finish off the nearest Imperial fighter.

Ziggy's K-Wing leaves a nasty surprise for the Special Forces TIE - and Ion bomb and another net. The Rebel bomber was really at the top of its game in this battle.

As things wore on, my squadron took an almighty beating, leaving me just with my ace A-Wing.

My zippy little bastard takes aim at a distant TIE.

Ziggy finishes off the shuttle, leaving no doubt as to who the winner would be. He still had his T70 X-Wing and K-Wing in decent shape (self-healing K-Wings are the worst!). I had a mosquito with weak guns and Christian's last TIE was down to one hull point. Zig got the win handily. The bomber was particularly effective with the large number of ships and because it wasn't singled out for elimination early on, as is often the case. Having Biggs kicking around next to it helped - his special ability is that enemy must shoot at Biggs if he's an eligible target.

A good evening of space ships, X-Wing rarely disappoints.

19 April 2017

Israeli Pico Armor

The M48s and M113s w/ TOW stands are done. At this point, the forces required for the base scenario I want to run for Memorial Day are done. I need some brigade command odds and ends for the Egyptian forces - I'll get them in the next couple of weeks. I'll probably pick up a few extra baggies of stuff to begin expanding the forces.

18 April 2017

AAR: Rubber and Lead

Saturday evening my kitchen table turned into ground zero for a great session of Rubber and Lead. Ziggy came by, as did co-worker Matt. My son drove the fourth car.

We had a new track layout to test and the two new off-road trucks. After a bit of explanation, we got right in.

Junior's Land Raider took an early lead and was, for the most part, uncatchable.

But as he was trying to complete lap 2, the heavily oiled and mined bottleneck turned his car into a pinball..

But, with one damage point remaining, the truck managed to cross the finish line first. Matt's convertible soon followed.

Oil and walls accounted for my truck and Ziggy's van.

This sums up race two nicely. I can't remember who won, but it wasn't me. The damn cement truck went all "battering ram" and murdered two cars and itself.

Race three - the still experimental "figure eight." The crossroad was of course heavily mined. I think my car, the green and gold one at the front of the picture, was finished off by Matt in the blue van. Junior won again.

Matt (in the flatbed) and Christian (red Mustang) get all stupid with it right at the start of race four. Matt then managed to stay next to me (in the convertible) for practically a full lap, repeatedly hitting me with the side flamethrower.

I did drive very well under the circumstances, but chanced going through some mines to take the lead and flubbed it. Oh well. Nothing new.

This picture look a lot like the one four pics up. Ziggy got the win.

That was a fantastic evening of gaming. I'm not sure if we stopped laughing the entire time. The new track was quite popular and a nice change. The figure eight is also quite playable. Matt had a great idea that I'll be incorporating soon. I've found some new cars to add to the garage, they'll be featured soon enough. Be well!