31 May 2019

Some Painting

So on Monday I came down with the plague or some such nastiness and have been sick all week. I can't remember ever having been sick for so long. I did however give me some time with the brushes. First up, I finished three very large ghouls from the AoS box. They're painted up exactly like their little brethren.


The family photo... Next up out of that collection is the dragon. It'll be a while. It's a big model and I always get stumped with them.

The other models I just wrapped up yesterday were Bane & Friends for Batman.



This was a suggestion by my son Cameron. Bane himself was a daunting model to paint but I really did enjoy working on it yesterday. I'm quite happy with how the mask came out - normally my free-handing is pretty tragic.

27 May 2019

Memorial Day 2019 Games

Hi all. As this long Memorial Day weekend winds down let's a take a moment to think and thank those who've paid the ultimate price for your continued freedom.

Saturday afternoon I hosted another fantastic iteration of the Memorial Day Game Bash. Over ten hours we played two very entertaining games - Dragon Rampant and Victory at Sea: Age of Dreadnoughts. We had six players - three a side for both and everyone seemed to have a great time - either that or they're excellent liars!

Dragon Rampant was first and we had a team of Mike, David and Mark leading an Undead / Dark Elf force into a sleepy village defended by the best spearmen and cavalry we could put together. The defenders we me, Ziggy and Charles.

Our players.

The battlefield at the outset. The wintry theme was a nice distraction from the 100 degree heat outside!

Ziggy's cavalry takes the fight to the enemy, smashing into the undead goblins riding the skeletal wolves. The bone griffons join in! In the end, Zig's cavalry was wiped out but so was the undead cavalry and the griffons were reduced to a single model ( 2 strength points ).

The Dark Elf sorceress, her bodyguard of Executioners, undead beastmen,  a host of spectres and the undead Lord form the center of the Army of Darkness' line. Charles' legionnaires and general are lined up opposite looking a bit outnumbered.

My eagles spent three or four turns failing activations and ending my turn prematurely. Finally though, they woke up and smashed into a unit of skeletal warrior on the left flank.

Mark's chariots which had also had considerable activation issues finally got it together and began working around the right flank only to be greeted by Charles' cavalry. You can see my wizard, John Wick on the hilltop. He'd prove to be quite dangerous.

The center has taken a real beating for both sides. Charles' spearmen work on the Skeletal Lord while his cavalry seeks safety after a twin thumping from the chariots and skelephant! John Wick has given the undead beastmen a severe thrashing. Zig and I still have solid defensive unit in the village defending the yellow objective marker.



Bad Ash does his bit, slapping Charles' spearmen around.

Meanwhile, John Wick completely owns the beastmen while a griffon and skelephant take aim at him. BRING IT ON!

Wrong movie, right actor, right gesture.

The center of the battlefield. Ziggy's heavy infantry hustle toward the fight, so do my eagles which are parked in from of the skeletal archers. Forgot all about them having Wild Charge - they should have plowed into those archers a long time ago...  Oh well.

The wizard gets what he asked for and then some.

Poor John.

Zig's archers finally pass an activation roll and shoot the bejeezus out of the undead infantry my eagles had worked over earlier. My eagles get pincushioned by the stupid undead archers.

Finally, the killing machine that was David's Skeletal Lord bites the dust. I moved my spearmaidens out of their defensive position to goad Mark into attacking. The chariots and skelephant had taken to COWERING NEXT TO THE SORCERESS, TRYING TO HEAL UP. My taunts worked and I was able to take out the skelephant.


Mark finally gets his chariots around and launches them into Zig's spearmen. Both units are wiped out! At the same time, Zig's archers fail a morale test and beat feet. Dammit!

The archers and Mike's sorceress pelt my spearmaidens causing my to make morale tests which I of course fail, leaving the town in the possession of the ARMY OF DARKNESS!

The realms of evil are apparently low on fabric - perhaps that's why they're rampaging? What a blast! All those minis and it ended with only five on the board. Now that's a blood/bone bath.

--------------------  Intermission while the table is reset -------------------------

We split up the winning team, trading Mike and Charles. This second game was a hypothetical WWI naval clash with the Austro-Hungarian Navy sortieing out of the Adriatic and into the open Mediterranean. The Italian Navy is dispatched to intercept. Mark, David and Charles split the AH forces while Mike, Zig and I commanded the Italians. Mike and Mark were the commodores for the opposing fleets.

A plan is sort of formed. Rules are referenced.

Toot toot!

Ziggy lands a critical hit early on one of David's battleships (orange marker in the distance) but sadly it ended up being pretty inconsequential.

So what we got goin' on uh-here is a stupid ring around the island situation with a bunch of ships that are all basically the same speed. Mike favored this but I rejected it as a fruitless dance. I encouraged him to turn into the front of their fleet so we'd be able to get to up close and personal with them. In the end, Ziggy and I turned into the Austro-Hungarians while Mike chased them. 

Things start to really heat up. Z and Chuck's battleships are getting very close.

So Zig and I have become the anvil. Mike's "hammer" is waaay off in the distance and the AH fleet is coordinated and relatively close together.

Yellow markers are splashes. Orange flames are bad. Charles had just sunk one of my Garibaldi class armored cruisers with a torpedo. "Poor subdivision" makes torpedoes extremely deadly.

Meanwhile, Ziggy's Regina Margherita unloads on a Habsburg-class, sending it to the bottom.

And now it becomes untenable. Mark's two big Tegetthof's are in amongst the bulk of the Italian fleet and begin both killing at will and absorbing damage that would have better been applied elsewhere. You can see that our two big battleships are still a long ways off. They're doing damage but not soaking any off the rest of our fleet.

The Margherita "threads the needle" between the two big k.u.k. Kreigsmarine ships causing good damage, but again, it was ultimately insignificant.

David's squadron of Radezky's have a fine round of gunnery, sinking a torpedo boat and two of my small cruisers 1-2-3.We did manage to sink another of Charles' battleships.

By this time, the Italians had had enough. We were down to two torpedo boats without torpedoes, a cruiser, a burning small battleship and two large virginal battleships. The AH still had five battleships in very good condition. The Italians broke off and headed back home.

A great win for David, Mark and Charles! Stay close together helped them a lot compared to the relative disarray of the Italians. Mike and I will disagree forever, but I think he should have dove his ships into the heart of the enemy like Z and I did. Regardless, it was a great time and there's a lot to be said for putting that many battleships on the tabletop at once!

David and Mark both got two wins on the day, Charles and Mike got one each while Ziggy and I each had two losses. Boooo! 😁

Be well and good gaming!

23 May 2019

Ghouls Gone Wild

Yeah yeah, I know that post title's been used a thousand times before. Regardless, I love it. I hope you're sitting down... I picked up a box of Age of Sigmar minis a week or so ago and have gotten well underway with the painting. AoS was a recommendation of a co-worker. I'll give it a go for a small investment and the minis will be useful for other games regardless (Frostgrave anyone?) First off the painting table were the Crypt Ghouls.



And a pic in full sunlight to really show off the colors.

I had a lot fun with the bases and really did enjoy painting these critters. The multi-part models took a while to get done, but it went by quickly in the living room with X-Files on.

21 May 2019

A Few BMG Pics

Not really an AAR.... just some pics from a solo Batman Miniatures Game about a month ago.

I picked up that gazebo-like structure (actually a music box) from the humane society thrift shop for 50 cents!

Harley looking for trouble.

Killer Croc catches up Black Canary.

But she's a slippery one and has no trouble getting away.

Quelle gets away with the loot while Harley keeps Flagg distracted.



18 May 2019

StarDust Ground AAR: The Mothers Day Massacre

StarDust Ground made it back on the table top last weekend. It's been out of the rotation for a while but it's always a terrific time and scratched the gaming itch perfectly. I got to select my army and chose the Space Marines which I'd never played with. Ziggy used the Khans (Dawgs) - one of the OG armies of SDG - well tested and always a tough opponent.

The tabletop and initial deployments
We both had half of our forces off the table as reserves. There were two objective locations - the ruins and the landing pad. Having an objective under your control at the end of a turn would earn you a victory point. The first side to ten victory points would be considered the winner.

A Dawg sniper was in a fine position on the skyway.

Squad Helvetica advances through the ancient ruins on the right. Red Claws can be seen in the distance, also advancing towards the objective location.

Dreadnought Comidus also moves to the objective in the ruins. Comidus' assault cannon unleashes a volley of shells at the Red Claws but causes no harm.

Moments later, the Red Claws pile into the ruins and take up positions. Their gunfire at Squad Helvetica is accurate and eliminates a few of the marines. The Predator walkers can be seen closing in from the left.

Marine Squad Quintus arrives int he transport and heads toward the land pad objective. The Terminators of Squad Primus can be seen in the wooded area.

Right on time, the heavy hitters showed up for the Dawgs.

With the arrival of the Khan armor, the Terminators broke out of their position and moved towards the landing pad. Their storm bolter fire was effective, killing some of the enemy and pinning the rest down.

The Predator armored walkers of the Dawg force, having seen the Termies break cover, quickly shifted to deal with them. In no time, Squad Primus was backing off, looking for cover! (they took NINE pin markers from the first volley of auto-cannons and flame throwers.

The situation was grim. The Terminators were in full retreat. The Dawgs were in full control of both objectives and more of them would be showing up any minute.

The tanks continued their advance. Lucky for me, their aim was poor and my dreadnought right in front of them escaped harm for a bit longer!

The godforsaken Predators continue on the path of terror and unload again on my beleaguered Terminators,  this time eliminating a stand and piling on more pins.

My second Dreadnought, Brother Jehosephat, looses a torrent of assault cannon fire at one of the Predators. The walker is damaged and can no longer move. Unfortunately, it's still a very effective turret and has plenty of targets.

Witness... Squad Quintus takes a bit of a hammering from the Preds but surprisingly weather the storm well and don't run off! That absolutely felt like a victory compared to the earlier tragedies I'd been experiencing.

The nail in the coffin. The Seer VTOL arrived and immediately started working on my infantry on the right, in the ruins. Not pictured... the following turn it destroyed Dreadnought Brother Jehosephat with a well-aimed anti-vehicle missile. Ziggy's Dawgs had scored ten points to my ZERO and the game was mercifully over.

Well, as much of a one-sided beating as that was, it was still an entertaining evening of toy soldiers. My single biggest problem was that my activation dice were just downright tratorious. I doubt I got even 40% of my "full allocation" of activations due to garbage dice rolls. When it came to shooting, etc., the dice were fine and I had no trouble getting the reinforcements to show up in a timely fashion.

Ziggy played wonderfully and did a fine job of exploiting weaknesses and pressing the attack. It was a classic example of getting the other guy back on his heels and not letting up. Next week is Memorial Day! Woo hoo!

Be well and good gaming

Southern Front 2026

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