A Classic Battletech Revisit

David,  Ziggy and I got together for a refresher game of traditional Battletech on Saturday afternoon. It had been at least a year since the last time we played that version. There's something about the "crunchiness" of the game that scratches a particular gaming itch. I pulled six similar point-valued mechs from my collection and we randomly drew our mechs for the game, which was the always maligned three-player free-for-all. They usually turn into a 2 v 1 but somehow this time we managed to avoid that.

I drew a Wolverine, David got an Executioner and Ziggy got the white PPC-armed Catapult.

Initially, David and I chased each other around a bit, initiative being king in this scenario. We were both very hesitant to engage Zig's pair of death rays.

David ended up skirting around Z's left side and Zig pursued. I had backed off after being smacked and heating up a bit much.

At one point we did back Z into a corner but it wouldn't last and David took advantage of the situation to bushwhack me.

By the end of the game, my mech had lost its good arm (with a Large and Medium Laser). Ziggy's Catapult was in terrible shape with two engine crits. David's Executioner was unreliable and slow with mucked up hip and gyro hit. All in all, a very busy and eventful game that thankfully didn't devolve into a 2 v 1! I think we're ready to add BT into our gaming rotation. It was good to step through everything and hit the books to answer the questions that came up during the game. 



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