Mark, Wayne and I got together at Roll the Bones game store in Savannah on Sunday afternoon for a game of Shakedown, my modern What A Cowboy variant. I put the scenario together earlier in the week and came up with the following.
The guys running the questionably legal towing business in town towed a car to their junkyard a yesterday that belonged to a weed dealer. They didn't know whose vehicle it was when they towed it. The Clanton family heard about and knew the vehicle was owned by that dealer. They decided to break into the junkyard, find the drugs which are likely still in the vehicle, and make a nice score! Of course the Clantons tripped an alarm on their way in so the local police are on the scene to respond. The police also have long suspected the scumbags running the "towing" operation of also running a chop shop so this would give them a good opportunity to get into the office and look for evidence.
Mark took the Clantons, Wayne took the Towhook Gang and I got to run the boys in blue.
Our 36 x 36 game area. Twelve cars to search. The Clantons are in the back, circled in yellow. They just popped a section of fence. The Towhooks are in the double-wide office (just made this week!). My police are nearest the bottom of the photo.
In no time at all, Little Dale of the Towhooks had located the wannabe thieves. He gave his MAC-10 a long pull on the trigger and gave Uncle Cy a hell of a spray. One of the bullets hit Cy in the head and he was out of action right away!
Since the other guys started the fight straight away at the other end of the yard, I had a long slog ahead of me!
And then it happened. The godforsaken junkyard dog rushed Officer Murtaugh. Roger was rattled but otherwise OK.
And it wasn't long before the JYD was on top of Earl Clanton! Poor Earl got a bit of a bite during his run-in.
"You OK, man? Was that a dog that got you?"
Meanwhile, Officer Callahan had gotten into the office. He was expecting company and was in position to cover the door. When Cale came in after him, "Dirty" Harry was waiting and with a Bonanza token, knocked Cale down a peg. Cale was taken out of action a turn later.
The summanabatching dog reappeared and took a bit out of Officer Hannah's ass.
Earl's worked his way over to the other row of cars. I worked Murtaugh up to the shotgun fight between Ricky and Booger Clanton because a third shotgun is always fun!
After Harry had enough evidence on the Towhooks, he rejoined the fight was was pinned by Ricky and his sawed-off 12-gauge. Roger took the opportunity to join the shotgun fight and took Ricky down at close range.
Boom, done.
Meanwhile on the other side of the lot, Earl and Booger were making good progress looking for the dope. Surprise surprise, they found it in the Hippy Van! Earl had hit the jackpot.
Callahan moves up to finish off Darrell, the last of the Towhooks. Of course, their trusty dog was right there, screwing things up! I still managed to get a shot off at Darrell forcing him to fall back pinned.
A minute later Harry slapped the cuffs on him. A nice day's work!
But while that was going on, "Fast Earl" had found his calling and made his way out of the lot with the loot!
So we called the game there. Wayne's group had taken a beating with three KO'ed and one arrested. The cops had plenty of evidence on the Towhook Gang to shut that operation down but failed to stop the break-in and couldn't round up the drugs. The Clanton's lost two of their group and had two make it out intact. My cops performed well, Clancy Wiggums was knocked out, but the others were OK, except for needing rabies shots. That dog was just the worst!
A darn fun game for sure! When Mark chose to enter the junkyard so close to the office, the game turned into a high-intensity firefight right away. Mark did well to extract two guys and continue searching for the loot while Wayne's guys were busy with me. We all enjoyed things and I'm here to tell you, the addition of the dog (a last minute idea thanks to my wife) was just hugely entertaining. The dog would appear instantly and attack any cop or Clanton that rolled triples on any of his activation dice. So you rolled three sixes, great! Fight this dog first though, sucker! Wayne's idea of being able to summon the dog and sic it on someone for its first appearance is pretty strong and I'll remember that the next time it's appropriate.
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