18 November 2020

Tanksgiving 2020


Last Saturday I made the trek down to Waycross for our annual tradition of Tanksgiving at Mike's place. Covid be damned, right?

I took Cold War Commander this year, seeing as though tanks were on the menu. It's a simple enough system for inexperienced players to wrap their heads around. I set up a scrum in Northern Germany in the mid-1980's. A bit of the ol' 99 Red Balloons. We had three Polish battalions attack a town held by West German army and USMC forces. As the GM, I let the others choose their forces. the Marines were left over so I got to command them. I'm not going to do a detailed play-by-play, but will touch on some of the highlights (and lowlights).

Here's the layout. My Marines are off to the left of the town, dug in, ready to greet the visitors from the east. Wayne's Germans (mechanized infantry and armor) are in the town. Across the table, left to right are Ziggy's T-72 battalion, Mike's OT-64 motorized infantry battalion and finally Naval Assault infantry in OT-62s commanded by Trevor. Trevor hadn't played a whole lot of micro armor in his 15 years, so this would be a fine intro game for him.


Here's a shot of my mighty Marines, deployed dug-in. Primarily infantry with some M60s and a TOW launcher. I also had a FAC who could call in a Harrier.


And my German allies! Similar, with mechanized infantry and Leopard 1s. They had a Phantom available for attack runs.


Here's that Harrier making its first appearance. Not terribly effective, but fun nonetheless.


The T-72s crest the hill and begin unloading on my position. After a couple of successful activations, Zig rolled double ones and got a double activation. He fired again, crushing my battalion then moving back out of line of sight. At that point, I was pretty well out of the game. 


Ziggy gloats while Mike moves Polish APCs forward.


Over on the right flank, an Mi-24 swoops in and unleashes a volley of rocket, gun and missile fire. Luckily for Wayne, there was enough cover to keep his troops safe.


The Marine AGC finally managed to recover from suppression and found a target. Unfortunately for the Harrier driver, Polish AAA was plentiful and accurate. Curses! One more claw gone. 


My Marines consolidated into the town. I left my remaining M60 platoon out in the field, dug-in figuring they'd be tough to kill and, well, they could still kick out some worthwhile firepower. Things were pretty desperate on the left - I'd only killed a single T-72 stand, maybe two.


German tank crews locate and destroy Polish T-55s in the distance!


And then the skies opened up! The Luftwaffe F-4 streaked in and the side of hill 331 erupted in gouts of flame! In the blink of an eye things really changed for the Polish.


A turn later though, when the Phantom returned, the AAA was ready, and Fritz had to hit the silk after two ZSUs and an SA-9 launcher found their mark. 

My last remaining fighting stand, a platoon of America's finest, charges up hill 331. Somehow, they managed to survive the defensive fire and got to duke it out with the boys from Krakow. The stands wiped each other out, but at least I killed one more!

The following turn, Wayne botched his morale test to remain on the table. We'd been past our breakpoint most of the game so it was really just a matter of time. Here's the NATO command fleeing before the wall of T-72s.

We fared better than expected. Two more kills and the Poles would have been at their breakpoint (18!). The F-4 getting shot down was huge. One more good run by it would have gutted the Polish mechanized troops. My Marines hung in there, battered as they were. The Germans fared much better but had less dangerous opponents arrayed against them. We all rather enjoyed the battle and it was a great first micro armor game for Trevor!

Next up was Wayne's Battletech Alpha Strike game.

We left the scenery pretty much as-is, since it's a 6mm scale game too. Wayne set up a game for six players, two mechs each. 


I drove these two.


Our mission was to stomp across the table and kick it at the communications station in the far corner. In all honesty, it was a tall order since we were pitted against an equally powerful force who simply had to chill out and wait for us. Like good soldiers, we bitched and moaned the entire time. Considerable blame was placed upon the dropship pilot who landed a damn country mile away from the objective. 


In no time, my light mech was one-shotted. This was shaping up like the last game. :/


Enemy commander Lee watches on as my Wulfen burns.


Teammate Max watched on as my Wulfen burns. Note the miserable dropship position (our starting position).


A blurry selfie of the action. Left to right that's Lee, Trevor and Sara, then yours truly at the bottom working the camera.


My Warwolf skulks back, next to the farmhouse. I was in fighting-retreat mode as we were getting worked. The Warwolf did however destroy two enemy mechs. Wayne mocked me for fleeing but seeing as though I was the death-dealing destroyer from the stars and Wayne was just the GM, I chose to ignore him. My pilot lives to fight another day.

An entertaining game, made more fun with the addition of loud music and wine. Battletech was a raucous affair to be sure. I'll always cherish the memory of Queen's Don't Stop Me Now blaring as Ziggy and I smashed two mechs back to back. That was without a doubt the military highlight of the battle since we did get pretty well mangled aside from that.

It was a great day of gaming. I came out on the short end of the stick in both games but enjoyed every minute of it. Already looking forward to the next one! Be well and good gaming everyone.

01 November 2020

Ye Olde Scatter Terrain

 Finished up some urban furniture scatter terrain today. The lead pile is getting rather small - I've burned through quite a lot lately and haven't done much to replace it. I've got my eye on a couple of options, but for now I'm still deciding.

Fist up, some 28mm (ish) modern stuff! Four video game machines, two soda vending machines and an ice freezer. The video games are MDF kits from TT Combat that sat half-done for months. Today I got the urge to knock em out. The coke machines and ice box are from Gamecraft Minis - solid resin pieces. I had to free-hand the logos, etc. I think they came out nicely! These will look good in a Batman game for sure.




 I also picked up this 15mm camper and ice box from Gamecraft. They'll be neat little accents to that collection.



I need to check to see if they have 15mm coke machines. I also need to make some cinder blocks to prop up the front side of the trailer!

29 October 2020

Tis The Season

 My mother was a witch, she was burned alive

Raven hair, ruby lips, sparks fly from her finger tips

I've got a black magic woman, she's tryin to make a devil out of me

Must be the season of the witch


These three lovelies and their cauldron from Reaper's line got finished up in the last few days, just in time for Halloween. I expect my wife will poach them, she thinks they're really cute.






28 October 2020

Brawl on the Block - A Stardust: Ground AAR

 One Saturday, Mark, Wayne and Ziggy came by for a bit of the old Stardust: Ground - my home-brewed 15mm Sci-Fi rules. This battle featured the Dawgs - one of my two original armies for SDG, thoroughly playtested and vetted versus my newest addition, the Cultists. This would be the Cultists' second outing, their first with vehicles. 

The Dawgs tend to be good all-rounders with a close-combat edge. They are fine in a firefight and better than average in a brawl. 

The Cultists have average infantry and vehicles but need to spend time summoning help in the form of demons. Demons come in many shapes and sizes but all are close-combat specialists and quite useful for boosting numbers.

I ended up running the Cultists army, with Ziggy's help when he arrived part-way through the game. Mark and Wayne split the Dawgs. We played on a 6x4 battlefield and set up on the short edges. There were three objective locations to fight over. Those locations also doubled as summoning portals for my crew, as long as I had cultists within 3" of one.

The table was jam-packed with terrain! Mostly jungle, but a quarter of the tabletop was an industrial zone.
 


 

 

Wayne's godforsaken Seer gunship terrorized infantry on my right flank for much of the game.

 

 

 

 

 

 

In what could be interpreted as a tragedy, Mark's Predator walkers assault one of the portals in an attempt to close it. The forces of evil fight dirty and suck the life force out of the suit's pilot! Heheh.
 

The Dawgs  heavy hitters arrive on my left flank. Three heavy tanks and an AA vehicle. Infantry and the remaining two walkers continue towards the town where my forces are concentrated. Note the Dawg sniper atop the yellow tower. He did a fine job of harassing my infantry for much of the game.

I had managed to summon a greater demon by this point and sent him in to mix it up with the enemy infantry. Unfortunately, they fought to a draw. 

I corrected my mistake and then sent the monster after the heavy tanks. He cleaved through the first like a hot knife.

The town was a wreck by this point. I had two big demons stalking tanks. Two of my own tanks had been immobilized but had good positions to act as turrets. I sent my two AA/scout vehicles up the center towards the central objective.

The purple worm makes a move at one of the remaining tanks. Dawg infantry start to close in. I told you it was a mess!

The Predator walkers made their way to my AA vehicles and ripped into them. Dammit. This is about when Mark's dice finally woke up.

The last Dawg tank was destroyed and a throng of yellow clawed demons rushed out of the portal! You can see some of my cultist fanatics in the foreground.

My remaining mobile heavy tank/APC blasted one of the two Predators before it was wrecked by the other giant robot.

My Cult Leader, deciding he was done summoning and ready for fightin', ordered his squad to attack the last walker. As they moved to engage, Pastor Karl loosed a blast from his plasma gun, catching the big robot's fuel cell and destroying it! Zagon is the miracle-bringer!

The Dawg infantry makes short work of my yellow demons and pushes deeper into the town. My forces are in deep kimchi.

Mark

Wayne
 
It had been quite a battle but my forces were spent. My cultists had been kicked out of town and run off. Congratulations to Mark and Wayne on their solid victory.

We had a fine time. A great way to spend a few hours on a Saturday. Wayne hadn't played SDG in years and it's gone through a massive re-write since he played last. He was very hesitant about some of the mechanics as the game began, but "got it" by the end. It's designed as an entertaining game of shoot-em-up. SDG is not a simulation by any stretch, but familiar firefight combat concepts are present - lots of gunfire can suppress the enemy even if it doesn't cause a lot of casulaties, numbers count for a lot in close combat, and being able to maneuver and order your troops is very important. I think I have a convert. 😀

The Cultists performed well. They'll get more outings soon enough against the Robots, Marines and Humans!

21 October 2020

And Then some Prussian Jagers

 I'm technically done with the 20mm Napoleonic lead mountain. I have some odds and ends, but not enough to put together a unit. Probably. I'm scared to look in that one box. This group was a bag of 16 Prussian Infantry I don't remember ordering. It appeared to have been a Newline Designs ziploc and label. I snipped off the bayonets and based them in pairs to form a group or two of skirmish troops.

It's amazing how quickly I can churn through a group of sixteen compared to the more usual twenty-four. 

I've got a few altogether things to paint next. Maybe tomorrow evening some of them will get a splash of paint. Witches and scatter terrain... Be well!

13 October 2020

A Few More French

 I finished up another block of 20mm French infantry for my Naps this evening. I finished them in what may have been record time for me with this sort of painting. 80% of the work was done on Sunday over a few hours.



With and without flash. They'll be used as a "Guards" unit since they've got flashier hats... some visual distinctiveness.

Next up, some Prussian Jagers.

Tis The Season

 The season of the witch, that is. I'm on another tangent right now and have dipped my toe back in the 1/72 pool. The models are from Re...