Z and I fumbled through our first game of version 2 Dystopian Wars Saturday evening. We put together almost 1000-point forces for a mixed naval and air game. I used a Prussian Air group and a French Surface group. Ziggy used his British as usual.
For those interested, the lists were:
1 @ Big Honkin' Zeppelin Aircraft Carrier
3 @ Bombers
3 @ Small Lightning-throwing Airships
1 @ Floating Battleship w/ Fury Generator
3 @ Floating Light Cruisers
4 @ Floating Frigates
2 @ Subs
1 @ Large Carrier w/ 3 Escorts
3 @ Agincourt Cruisers
3 @ Bombers
4 @ Frigates
2 @ Subs
0 @ Paint
After figuring out the new deployment and table-setup rules, the table looked thus:
We called the game after four turns. Both fleets were wrecked pretty thoroughly, although the flagships were in great shape, mine with two damage done to it, and one to the British carrier. The final kill scores were pretty close between us, but neither of us were very close to completing our goals. A delicious draw! It was an enjoyable and hard-fought battle.
What are my initial thoughts on 2.0? Its as much of a mess as DW has always been. We're now on a 3rd iteration of tiny flier behavior. The 1.1 dice mechanics for combat where very straightforward and that has now been complicated by some dice not "exploding." The book's index sucks. Boarding actions are slightly more complicated now too, since boarding parties have different "skill" ratings now. Not a major issue, but just one more thing to verify before rolling dice. I haven't gotten my new book yet - it should arrive tomorrow and I'll give it a much deeper dive but right now I'm kind of disappointed by the changes. There were great promises of quicker game play, etc., but after one game I don't see it - we were at it for well over 3 hours. Granted, there was a bit of rules-digging, but not THAT much. The game speed issues revolve around 1) template-drive movement 2) multiple individually-firing weapons and 3) alternating actions. All of these elements define DW but are costly in terms of speed of play - it's just the way it is.
On the plus side, the British Navy is a whole lot better than before - lots of redoubtable guns and shields galore make them much better than they were. I enjoyed the hell out of the French and Prussians. As it turns out, generators not named "shield" and "guardian" are a lot of fun. I have more Frenchies on the way - I'll be ready to give them a go by themselves after I've given the new rules a thorough look.