Bill and I met at Morningstar this afternoon to drive space ships and blow stuff up. I set up a very basic scenario earlier in the week - one player most escort a small freighter across the map. The other player needs to destroy the freighter before it can leave the map. We use the Cadet rules (16-impulse turns) since they are so much quicker. Bill drove a Fed Cruiser and I used a Romulan War Eagle.
Since the game went quickly, we played again, but this time Bill would escort the freighter and I'd attack!
I didn't take many pictures of the second game. The cloak worked very well and caused Bill to hold his fire on turn 1. He also made a steering mistake with his cruiser, turning towards me late in the turn. This allowed me to pass to his starboard side on impulse 1 of turn 2 when I dropped the cloak and set speed 16 and prepared the Plasma Torp to fire.
Initially, Bill didn't realize that he could keep the torp at range 1, made a bad turn, and the freighter exploded when the Type-S hit it with 22 internals.
I then showed him that if he'd just kept running, he could try to outlast the torpedo so we time-warped back a few impulses and tried it the other way....
This time, he was able to wear the Plasma Torp down, through endurance and phaser fire and only suffered 10 internal hits. Nasty, for sure, but he was able to exit the map and get a win. My Romulan high-tailed it for the opposite edge and evaded Federation retribution.
We both had a good time. I enjoy the heck out of SFB and small scenarios like this are great for learning the game and trying out ships. I was very worried about taking the War Eagle, but it actually holds up pretty well, and a week ago I called my shot with it. I was honor-bound to give it a go. Its biggest deficiency it that it only has three weapons, so it can be neutered pretty easily. Otherwise, the cloak and decent shields make it quite useable.