Y-Files Episode 2. Zombies!


It's Tuesday and gaming is in the house! There's little that can compare to a Tuesday morning 6x4 shoot 'em up. Mark can by today for a few hours of dice rolling entertainment. This installment of the Y-Files featured our FBI agents and Task Force Yankee  rolling in to deal with a horde of the wandering dead. This was primarily a play test of the zombie and werewolf units. The Zombies really just had to eliminate opponents and attempt to exit units off the opposite board edge. The living just needed to try to stop them.

The table setup. We've got a farm, gas station, house, cemetery and two creepy old houses in the woods. TF Yankee was in the Stryker vehicle entering on the road at the upper right in the picture. The FBI agents would arrive from the opposite end of the road. Many groups of zombies were at the ready.

Brains! You can also see one of the werewolves between mobs. The werewolves are much faster and tougher than the zombies. They give the creepers a bit of "oomf."

The FBI splits up, two left, two right of the house. The Hummers are new since the last game. I had a real problem finding suitable GMC Suburbans, but Walmart had a bunch of H2s on the shelf. Some gloss black paint, a few number decals to tell them apart, and job's done!
 
The hordes are immediately attracted to the armored vehicle and move towards it. They're greeted by (nearly ineffective) grenade and machinegun fire.

I decide that maybe the house and its hedges should be where I Alamo-up. The Hummers turn around. The Stryker continues to shoot into the hordes but still isn't very effective.

The two werewolves inside the perimeter are enough to make me reconsider setting up camp in there. The vehicles will serve as obstacles! Two trucks block the driveway entrance. The werewolves have very little trouble vaulting over and engaging the agents who just exited the vehicles. Gah!

The other vehicles are parked end-to-end and bam, instant fort! Task Force Yankee soldiers get atop the vehicles to fight the zombies. Meanwhile, agents and Lt. Dan duke it out with the werewolves.

It has officially gotten real.

Ballroom Blitz! A werewolf pops up behind our lines and make a beeline towards some agents. Scully and Mulder are firing at the hordes from the back of a pickup truck. On the left, a scantily-clad zombie has engaged TF Yankee in melee!

Agent Reyes, who'd gotten injured by the werewolf gets out of Dodge, presumably to get medical assistance. She notices more zombies incoming from around the house!

Four-player dogpile on the werewolf! Our heroes join the brawl.

Zombies are all over the trucks now! The army guys hold their own though.

Man, this is grim. The gunfire and other noise got the "flankers" attention so at least they aren't heading off the table, but they are heading for my troops!

A round of terrific gunfire wipes out a mob of attackers.

It's nearly over now! Just a few more zombies to go... the go-go dancer proves to be a formidable adversary; she's still fighting with the TFY trooper atop the Stryker.

And as quickly as it began, it ended. Three Task Force Yankee troopers will have to be taken into the custody of the Special Medical Advanced Research Team. Poor fellas. Scully and Reyes both have werewolf scars to compare. Four other agents were taken out along with a TFY soldier who turned zombie during the battle.

That was a heck of a game. Mark liked it, I liked it... what's not to like? Simple rules, simple scenario - just go for it and play. We came up with a few tweaks for the zombies and werewolves. The humans didn't need any adjusting after the previous game. We came up with some scenario-specific ideas that'll be interesting in future games but for now I'm content with it just as it was.

Comments

  1. Great Zombie batrep! I'll have to follow you from now on.

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