Our setup. The Rebel transport had to traverse the tabletop. I drove the carrier and its four TIEs. Junior drove the Shuttle, Bomber, Interceptor and Defender. We left the two little guys in the back as "goalies" initially.
I drop off two babies in an effort to pull some Rebel fighters away from the transport. The Shuttle tanked a lot of attention early, barely visible ahead of the carrier.
An almighty scrum developed in no time! Junior and I were confused by David's decision to turn with the transport instead of simply running as fast as he could.
The Transport rammed the Shuttle, killing it. Booooo! Our TIEs tighten the noose though. The X-Wings are way out of position to assist the BUFF.
Christian dropped a range ruler. It landed on its edge. Win.
The significance of this photo is my ridiculously fortunate turn with the carrier, 1/8 of an inch shy of smashing into the Interceptor which had done nothing but drive all game. I also managed to not smash into that asteroid.
Close to victory, we didn't skip a beat. We got six of our seven craft in range and arc to pound the Transport.
It was Night Beast who got the killing blow, ending the game.
Well, the Rebs didn't fare so well but we learned a lot and came up with a thousand things to try differently next time. Regardless, it was a fun time putting the big 'uns on the table.
In other news, I got some painting done this week!
I also got to work on some 15mm WSS musketeers, courtesy of Tamsin! I won a prize giveaway she did a couple months back. I was finally inspired to paint some up and this is the result: